what I want is, after recording the mouse movement and saving the coordinates/ indexes/ position, I will have to load the mouse coordinates and make the mouse move according
This is a quick and rather dirty solution:
Let's start with a few varibles:
List<Point> points = null;
Timer tt = null;
int index = 0;
Now a button to start the recoding; it initializes a List<Point>
to collect the positions and creates and starts a Timer
along with lambda
code to do the recoding in the Timer.Tick
event:
private void btn_Record_Click(object sender, EventArgs e)
{
points = new List<Point>();
index = 0;
tt = new Timer()
{ Interval = 50, Enabled = true };
tt.Tick += (ss, ee) =>
{
if (!points.Any() || points.Last() != Control.MousePosition)
points.Add(Control.MousePosition);
};
}
Next a button to stop recording:
private void btn_Stop_Click(object sender, EventArgs e)
{
if (tt!=null) tt.Stop();
}
Finally the replay button; it uses an index to loop over the the points collection in a new Timer.Tick
code but using the same timer:
private void btn_Replay_Click(object sender, EventArgs e)
{
index = 0;
tt = new Timer() { Interval = 50, Enabled = true };
tt.Tick += (ss, ee) =>
{
if (index < points.Count)
{ System.Windows.Forms.Cursor.Position = points[index++]; }
else tt.Stop();
}
A few notes:
As asked in the question this will record and reply the Mmouse coodinates. It will do so in fixed intervals, so playback will look very similar to the original movements; in fact it is so hard to tell apart that I added a slowmo button with a longer interval to demonstrate.. (But the gif got too large)
The code will record the mouse positions in screen coordinates and should capture them wherever it goes, not only inside your application. See how VS is activating the code loupe!
It will not record any other mouse events, like up, down, click, doubleclick or wheel. For those you would need a global mouse hook for capturing and some external calls for replaying.
For including other mouse events you would also need a different and extended data structure; and you would also have to go from a timer-driven model to a mouse event driven one.
The example uses buttons to start and stop. Of course the movenments to and from those buttons get included in the recorded list of positions. Instead one could use a timed start, which would start recording after a few seconds and stop recording after a few seconds of inactivity..
There are various ways you can save and load the points; the simplest one is to serialize to xml; using a string path = @"..."
it could look as simple as this:
private void btn_save_Click(object sender, EventArgs e)
{
if (points == null) points = new List<Point>();
XmlSerializer xs = new XmlSerializer((points).GetType());
using (TextReader tr = new StreamReader(path))
{
points = (List<Point>)xs.Deserialize(tr);
tr.Close();
}
}
private void btn_load_Click(object sender, EventArgs e)
{
XmlSerializer xs = new XmlSerializer((points).GetType());
using (TextWriter tw = new StreamWriter(path))
{
xs.Serialize(tw, points);
tw.Close();
}
}
Other ways would be using a binary formatter or a custom conversion routine. Xml is relatively stable.
Here is a short clip: