How to recognize a ball in an image and then model it in 3D(HawkEye System)

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夕颜 2021-01-15 16:21


We are trying to develop HawkEye System used in cricket for our college project. The process used in HawkEye System is as follows:

  1. images of the the ba
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  • 2021-01-15 16:56

    One camera is enough if you've got the projection/view matrix to get from image space to world space (there are tons of documents out there to do the camera calibration/coordinate transformation). This will get you a vector that points from the camera through the ball. The ball's size can then be used to determine the distance from the camera.

    Guess the easiest way to find the ball would be introducing a threshold that "cuts" the ball from the rest of the image. Or use motion detection to extract the ball and/or combine both approaches.

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  • 2021-01-15 17:05

    I think you'll need two cameras to determine the distance from the camera to the ball. Either that, or you'll have to use some workaround like looking at the size of the ball in each frame or the distance of the ball from it's shadow. But I doubt that these two workarounds would be accurate enough...

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  • 2021-01-15 17:16

    With respect to step 2, extracting the location of a ball, there are a multitude of possible approaches and sources of literature. I would strongly recommend looking into the work on Robot soccer (Robocup), which contains many examples of similar problems.

    In an ideal world (say a black disk on a white background), the starting point would probably be to use something like a Hough Transform, or contour tracing, and extracting the position using statistical moments of the resultant contour.

    The challenge of this approach is that a cricket field is most definitely going to have background features that are challenging to remove. With some trial and error you may be able to use common image processing techniques such as background subtraction, morphological operators, edge detectors, color filtering and thresholding to improve your capability to consistently find the ball. From past experience, I strongly recommend using a set of tools that allows you to rapidly prototype image processing pipelines and techniques, probably MATLAB.

    Perhaps a more robust way to phrase this problem, leading into the following sections, is that if you have some idea of where the ball was previously, then you can make a reasonable estimation of where the ball should be after some small amount of time. This is the field of optimal estimation, and Kalman Filters. A good introductory text, albeit from a very different problem space, is Probabilistic Robotics by Thrun et al.

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  • 2021-01-15 17:16

    Give your ball a distictive colour that you are unlikely to find elsewhere in the image, then look for pixels in that colour in each image. This is the easiest option. Given the speed at which a ball could move in cricket and you are using only 30 fps most other options are much more difficult. Just finding a white ball is quite difficult (as you probably found) so your best bet would be to use the information about the movement of the ball in previous frames to help find it in new frames. However, low frame rate and high ball speed means your ball will move quite a bit between frames. At 142 km/h for a high speed bowl you are looking at more than one meter of movement between frames, which will result in quite a large gap between the images of the ball between subsequent frames, and this makes using the temporal information more difficult.

    As an alternative to a weird colour you could also paint your ball with a layer that is highly reflective in the IR domain and use IR lights (which humans can't see) and IR sensitive camera's (you could remove the IR filter from the camera's you have for this).

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