I am working on a project where I wants to shake the marker on google Map. I am using the custom marker icon to represent on the map. Like a head of person is shaking. I don
You can use marker property to rotate your marker ,
marker.rotation = (you_angle_in_degree) * M_PI / 180.0f;
// convert degree to radian
The Horizontally Shake animation you can get after some time interval change the degree for of the rotation , you can use timer ,
// create a timer
timer = Timer.scheduledTimer(timeInterval: 0.5, target: self, selector: #selector(timerAction), userInfo: nil, repeats: true)
func timerAction() {
// Place you aniamtion logic here ,
// every 0.5 second change the rotation of your maker
}
You can add a CAKeyframeAnimation
or CABasicAnimation
to your marker.iconView!.layer
we add a UIView with a frame bigger than our UIImageView inside then we need to adjust the anchor point of your UIImageView to bottom in vertical and horizontally centered this will be the point that will work as pivot in our animation, our animation will be a rotation animation in Z plane from -30 to 30 grades to achieve the animation desired.This is the simplest way to do this but you can also define a custom class and make a lot of other things
let marker = GMSMarker(position: CLLocationCoordinate2D(latitude: 22.404963, longitude: -79.961755))
//we need a bigger UIView to avoid the clip problem with the UIImageView
marker.iconView = UIView(frame: CGRect(x: 0, y: 0, width: 60, height: 40))
let imageView = UIImageView(frame: CGRect(x: (marker.iconView?.frame.width)!/2 - 14, y: (marker.iconView?.frame.height)! - 36, width: 28, height: 36))
imageView.contentMode = .scaleAspectFit
imageView.image = UIImage(named: "iconomapa")
marker.iconView?.addSubview(imageView)
imageView.layer.anchorPoint = CGPoint(x: 0.5, y: 1.0) //we need adjust anchor point to achieve the desired behavior
imageView.layer.frame = CGRect(x: (marker.iconView?.frame.width)!/2 - 14, y: (marker.iconView?.frame.height)! - 36, width: 28, height: 36) //we need adjust the layer frame
let animation = CAKeyframeAnimation()
animation.keyPath = "transform.rotation.z"
animation.values = [ 0, -30 * .pi / 180.0, 30 * .pi / 180.0 , 0]
animation.keyTimes = [0, 0.33 , 0.66 , 1]
animation.duration = 1;
animation.isAdditive = false;
animation.isRemovedOnCompletion = true
animation.repeatCount = .infinity
marker.iconView!.subviews[0].layer.add(animation, forKey: "shakeAnimation")
marker.map = self.mapView
Hope this helps