I am trying to paint a WPF control\'s background based on a palette where each color has been assigned with values (e.g. Red = 0, DarkGreen = 10, Green = 20,LightGreen =30)
Using the LinearGradientBrush sounds like it would have a bit of an overhead. No knowledge though. A color interpolation function isn't that hard to write though.
I'm assuming your palettes have values that are divisible by 10 for simplicity.
public static Color GetColor(int value)
{
int startIndex = (value/10)*10;
int endIndex = startIndex + 10;
Color startColor = Palette[startIndex];
Color endColor = Palette[endIndex];
float weight = (value - startIndex)/(float)(endIndex - startIndex);
return Color.FromArgb(
(int)Math.Round(startColor.R * (1 - weight) + endColor.R * weight),
(int)Math.Round(startColor.G * (1 - weight) + endColor.G * weight),
(int)Math.Round(startColor.B * (1 - weight) + endColor.B * weight));
}
If the defined colors are not divisible by 10 the logic to find the start and end colors will be a bit more complex.
I think you'll be better of using a value converter, just take one of the interpolation functions suggested in the other answers and put in in a value converter, use this converter to bind the background property to the value and you're done.
Where did you come up with the Values 10/20/30 for your DarkGreen/Green/Lightgreen colors.
You'll need some sort of correlation table between your assigned palette values & the real numeric representations of the colors... e.g.
Color Pal-Code RGB HSL
Red 0 255,0,0 0,240,120
Dark Green 10 0,128,0 80,240,60
Green 20 0,255,0 80,240,120
Light Green 30 128,255,128 80,240,180
From that correlation table, you could take any user "palette code", find the closed matching pair of palette codes from the table above and do a best-match range find on it. e.g. if some entered 25
(let's use HSL for convenience) then the formula would be...
Green 20 0,255,0 80,240,120
Light Green 30 128,255,128 80,240,180
25 is halfway between both codes so
Palette Code Hue Sat Luminence
20 80 240 120
30 80 240 180
-------------------------------------------------
25 80 240 150
If they had selected 6
, you'd need to find .6 of the range of colors between each value.
Red 0 255,0,0 0,240,120
Dark Green 10 0,128,0 80,240,60
Palette Code Hue Sat Luminence
0 0 240 120
10 80 240 60
-------------------------------------------------
6 48 240 84
0->80 = +80 * 60% = +48 So 0+48 = 48
240->240 = 0 * 60% = 0 So 240+0 = 240
120->60 = -60 * 60% = -36 So 120-36 = 84
I'm not sure if this was the case back then but in .NET 4.0 getting a color from a LinearGradientBrush can be done.
private Color GetColor(double ratio)
{
if (ratio < 0) ratio = 0;
else if (ratio > 1) ratio = 1;
//Find gradient stops that surround the input value
GradientStop gs0 = ColorScale.GradientStops.Where(n => n.Offset <= ratio).OrderBy(n => n.Offset).Last();
GradientStop gs1 = ColorScale.GradientStops.Where(n => n.Offset >= ratio).OrderBy(n => n.Offset).First();
float y = 0f;
if (gs0.Offset != gs1.Offset)
{
y = (float)((ratio - gs0.Offset) / (gs1.Offset - gs0.Offset));
}
//Interpolate color channels
Color cx = new Color();
if (ColorScale.ColorInterpolationMode == ColorInterpolationMode.ScRgbLinearInterpolation)
{
float aVal = (gs1.Color.ScA - gs0.Color.ScA) * y + gs0.Color.ScA;
float rVal = (gs1.Color.ScR - gs0.Color.ScR) * y + gs0.Color.ScR;
float gVal = (gs1.Color.ScG - gs0.Color.ScG) * y + gs0.Color.ScG;
float bVal = (gs1.Color.ScB - gs0.Color.ScB) * y + gs0.Color.ScB;
cx = Color.FromScRgb(aVal, rVal, gVal, bVal);
}
else
{
byte aVal = (byte)((gs1.Color.A - gs0.Color.A) * y + gs0.Color.A);
byte rVal = (byte)((gs1.Color.R - gs0.Color.R) * y + gs0.Color.R);
byte gVal = (byte)((gs1.Color.G - gs0.Color.G) * y + gs0.Color.G);
byte bVal = (byte)((gs1.Color.B - gs0.Color.B) * y + gs0.Color.B);
cx = Color.FromArgb(aVal, rVal, gVal, bVal);
}
return cx;
}
This would work with a brush configured as follows (for example):
var brush = new LinearGradientBrush();
brush.StartPoint = new Point(0, 0);
brush.EndPoint = new Point(1, 0);
//Set brush colors
brush.GradientStops.Add(new GradientStop() { Color = Color.FromRgb(102, 40, 0), Offset = 0 });
brush.GradientStops.Add(new GradientStop() { Color = Color.FromRgb(254, 167, 80), Offset = 0.25 });
brush.GradientStops.Add(new GradientStop() { Color = Color.FromRgb(0, 153, 51), Offset = 0.5 });
brush.GradientStops.Add(new GradientStop() { Color = Color.FromRgb(232, 165, 255), Offset = 0.75 });
brush.GradientStops.Add(new GradientStop() { Color = Color.FromRgb(66, 0, 89), Offset = 1 });
Source: http://dotupdate.wordpress.com/2008/01/28/find-the-color-of-a-point-in-a-lineargradientbrush/
Thanks for all the replies guys. It seems there is no way to get the "value" of a GradientBrush at a specified point. I hope this is corrected at some later version of the framework. So I guess the only option for now is to implement an interpolation algorithm as Mikko suggested.