I\'m really struggling to fix an issue with my SSAO shader and could desperately use some help. Basically the shader seems to work on some objects, but looks really bad on o
It looks like normals aren't perpendicular to the surface of the cube, that might be the issue coming from shading param of the material.
shading
Try setting THREE.FlatShading param for shading option for material.
THREE.FlatShading