I have a small iPhone app that stores a list of objects. The user can add and remove objects, but this list will remain fairly small (most users would have 10-30 objects). <
NSUserDefaults is for user preferences, usually basic objects like NSString or NSNumber. Sqlite, serializing a collection of objects in a property list, or Core Data are all valid options for storing user data such as model objects you created.
You're not going to see a speed difference, but it's still best to pick the correct mechanism for what you're doing. If it's just preferences then use NSUserDefaults, otherwise I would serialize your objects to a plist. If you're new to Cocoa I would avoid Core Data and even sqlite at first, to give yourself a chance to learn the basics first.
Try with NSCoding protocol. Declare your class to implement NSCoding protocol:
@interface Person : NSObject <NSCoding>
Previous line promises to implement the following methods:
-(id)initWithCoder:(NSCoder *)coder;
-(void)encodeWithCoder:(NSCoder *)coder;
Your methods should look something like:
-(void)encodeWithCoder:(NSCoder *)coder {
[super encodeWithCoder:coder];
[coder encodeObject:firstName forKey:@"firstName"];
[coder encodeObject:lastName forKey:@"lastName"];
}
-(id)initWithCoder:(NSCoder *)coder {
[super init];
firstName = [[coder decodeObjectForKey:@"firstName"] retain];
lastName = [[coder decodeObjectForKey:@"lastName"] retain];
return self;
}