why we need interface or pure virtual function in c++

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小蘑菇
小蘑菇 2021-01-15 06:09

why we need interface ( pure virtual function or abstract class) in c++? Instead of having abstract class, Can we have a base class with virtual function defined in it, and

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  • 2021-01-15 06:24

    An interface give you the ability to specify a set of behaviors that all classes that implement the interface will share in common. Consequently, we can define variables and collections (such as arrays) that don't have to know in advance what kind of specific object they will hold, only that they'll hold objects that implement the interface.

    Here

    As others have said, an interface is a contractual obligation to implement certain methods, properties and events [...] That's a sufficiently awesome benefit to justify the feature.

    and here

    (please refer to these very good explanations)

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  • 2021-01-15 06:26

    Pure virtual functions is your way of telling the users of your class that they cannot use the class on its own, without inheriting from it.

    Obviously, you can do what you describe, and the system is going to compile and work as expected. However, an pure virtual function is not a construct for the compiler; it is for humans who read your code. It is with this construct that you tell the readers of your code that they must inherit from your class, because the class is not designed to be instantiated on its own.

    You use pure virtual functions in situations when there is no reasonable default implementation for a function. This tells people who implement your class that they must provide certain functionality, and the compiler helps them in detecting situations when they forgot to provide an implementation.

    If, on the other hand, you provide a default implementation for a virtual function that should be implemented by a subclass, and then the users of your class library forget to provide an implementation, the problem would not be detected until run-time.

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  • 2021-01-15 06:42

    Pure virtual functions are for when there's no sensible way to implement the function in the base class. For example:

    class Shape {
    public:
        virtual float area() const = 0;
    };
    

    You can write derived classes like Circle and Rectangle that implement area() using the specific formulas for those kinds of shapes. But how would you implement area() in Shape itself, if it weren't pure virtual? How do you compute the area of a shape without even knowing what kind of shape it is?

    If your function can be implemented (in a useful way) in the base class, then go ahead and implement it. Not all base classes need to be abstract. But some of them just inherently are abstract, like Shape.

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