How to change continuously the frequency of a sinusoidal sound?

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借酒劲吻你
借酒劲吻你 2021-01-15 03:21

I am using Pygame to render a Sprite in a window and I want to play a sinusoidal sound which frequency depends on the y position of that Sprite. I

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  • 2021-01-15 03:23

    I came up with this solution. Change the freq to newfreq and then change the phase like this: newphase = 2*np.pi*t*(freq-newfreq)+phase

    import pyaudio
    import numpy as np
    from time import time
    
    CHANNELS = 2
    RATE = 44100
    
    TT = time()
    freq = 100
    newfreq = 100
    phase = 0
    def callback(in_data, frame_count, time_info, status):
        global TT,phase,freq,newfreq
        if newfreq != freq:
            phase = 2*np.pi*TT*(freq-newfreq)+phase
            freq=newfreq
        left = (np.sin(phase+2*np.pi*freq*(TT+np.arange(frame_count)/float(RATE))))
        data = np.zeros((left.shape[0]*2,),np.float32)
        data[::2] = left
        data[1::2] = left
        TT+=frame_count/float(RATE)
        return (data, pyaudio.paContinue)
    
    p = pyaudio.PyAudio()
    
    stream = p.open(format=pyaudio.paFloat32,
                    channels=CHANNELS,
                    rate=RATE,
                    output=True,
                    stream_callback=callback)
    
    stream.start_stream()
    start = time()
    try:
        while 1:
            now = time()     
            if now-start>1/24.:
                newfreq=200+np.sin(2*np.pi*1/20.*now)*100 #update the frequency This will depend on y on the future
                print newfreq
            start=now
    finally:
        stream.stop_stream()
        stream.close()
        p.terminate()
    
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