i am creating a call/dial button, when i click on that call/dial button, a call will be made based on the input that is displayed in the edittext. I managed to do that part.
Yes you can do this:
XML file:
<Button
android:id="@+id/call"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="CALL"/>
<ImageButton
android:id="@+id/callBtn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/ic_launcher"/>
For button click event:
Button button=(Button) findViewById(R.id.call);
button.setOnLongClickListener(new OnLongClickListener() {
public boolean onLongClick(View v) {
Toast.makeText(getBaseContext(), "Long CLick", Toast.LENGTH_SHORT).show();
return false;
}
});
button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
if (display != null) {
Intent callNumber = new Intent();
callNumber
.setAction(android.content.Intent.ACTION_CALL);
callNumber.setData(Uri.parse("tel:" + display.getText()));
startActivity(callNumber);
}
}
});
For imageButton:
ImageButton imageButton=(ImageButton) findViewById(R.id.callBtn);
imageButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
if(check==false){
Toast.makeText(getBaseContext(), "CLick", Toast.LENGTH_SHORT).show();
}
imageButton.setOnLongClickListener(new OnLongClickListener() {
public boolean onLongClick(View v) {
check=true;
if(check){
Log.d("bool", check+"");
Toast.makeText(getBaseContext(), "Long CLick", Toast.LENGTH_SHORT).show();
check=false;
}
return false;
}
});
Declare this at the top(golbally):
boolean check=false;
A GestureDetector with a SimpleOnGestureListener would help you differentiate between the different types of presses. A GestureDectector is a class which can read different types of touch events (for example, single taps and long presses), and sends them to a listener which handles each type differently. Here's the documentation on the Detector and Listener.
http://developer.android.com/reference/android/view/GestureDetector.html
http://developer.android.com/reference/android/view/GestureDetector.SimpleOnGestureListener.html
First, set up your SimpleOnGestureListener, the important methods for you to override will be onSingleTapUp
and onLongPress
. In your onCreate
, create an instance of GestureDetector that references your listener. Then, attach an OnTouchListener
to your button that sends the event to your detector. You'll want it to look something like this:
//Set up the Detector
GestureDetector.SimpleOnGestureListener myGestureListener = new GestureDetector.SimpleOnGestureListener()
{
@Override
public boolean onSingleTapUp(MotionEvent e)
{
//Your onClick code
return false;
}
@Override
public void onLongPress(MotionEvent e)
{
//Your LongPress code
super.onLongPress(e);
}
};
//And make a variable for your GestureDetector
GestureDetector myGestureDetector;
...
@Override
onCreate(Bundle b)
{
...
myGestureDetector = new GestureDetector(myActivity.this, myGestureListener);
...
}
...
//And finally, wherever you are setting up your button
button.setOnTouchListener(new View.OnTouchListener(){
@Override
public boolean onTouch(View view, MotionEvent motionEvent)
{
myGestureDetector.onTouchEvent(motionEvent);
return false;
}
There a a bunch of other types of events this class can interpret in case you want to get even more fancy. GestureDetector is a very good class to do a little research on, it can be very useful and isn't too complex. Hope this helps.
Note that returning "false" on the long click listener will have the UI responding to the long click as a short click too. Return "true" if you want to kill that off. "True" means "yes, I used this event" and "false" means "whether I used it or not, the environment is free to respond as well." (I know this because I just used AkashG's answer in my own app.)