How can I convert a JavaScript array() to an ATL/COM array without using VBArray?
What I want to convert is a new Array() to a SAFEARRAY.
I have looked into this in the past and as far as I know it is not possible. Your only option from script is to use VBScript and VBArray.
Here's a code to do just that (considering you already got the JS Array object as a C++ Variant), same way as Sheng Jiang suggested earlier:
bool VariantToArray(__in const CComVariant& var, __out vector<CComVariant>& vecVars)
{
// convert variant to dispatch object
CComPtr<IDispatch> pDispatch = VariantToDispatch(var);
if (!pDispatch)
return false;
// invoke the object to retrieve the enumerator containing object
CComVariant varResult;
DISPPARAMS dispparamsNoArgs = {0};
EXCEPINFO excepInfo = {0};
UINT uiArgErr = (UINT)-1; // initialize to invalid arg
HRESULT hr = pDispatch->Invoke( DISPID_NEWENUM,
IID_NULL,
LOCALE_USER_DEFAULT,
DISPATCH_METHOD | DISPATCH_PROPERTYGET,
&dispparamsNoArgs,
&varResult,
&excepInfo,
&uiArgErr);
if (FAILED(hr))
return false;
// query the retrieved interface and get the enumerator object
CComPtr<IEnumVARIANT> pEnumVariant;
switch (varResult.vt)
{
case VT_UNKNOWN:
{
CComPtr<IUnknown> pUnknownResult = varResult.punkVal;
if (!pUnknownResult)
return false;
pEnumVariant = pUnknownResult; // implied query interface
}
break;
case VT_DISPATCH:
{
CComPtr<IDispatch> pDispatchResult = varResult.pdispVal;
if (!pDispatchResult)
return false;
pEnumVariant = pDispatchResult; // implied query interface
}
break;
default:
return false;
}
if (!pEnumVariant)
return false;
// reset enumerator to beginning of the list
hr = pEnumVariant->Reset();
if (FAILED(hr))
return false;
// enumerate and fetch items
CComVariant varItem;
ULONG uiFetched = 0;
do
{
// get next item
hr = pEnumVariant->Next(1, &varItem, &uiFetched);
if (FAILED(hr))
return false;
if (uiFetched == NULL) // last item
break;
// insert the item to the vector
vecVars.push_back(varItem);
} while (true);
return true;
}
hope that helps.
Note:
I saw a post where someone complained this doesn't work on IE9 (but it does on IE6,7,8), I checked it out myself - on IE9 (only) the Invoke method fail and return DISP_E_EXCEPTION.
So i'm still looking for a better solution.
Edited:
Here's a code that will works on all IE browsers:
bool VariantToArray(__in const CComVariant& var, __out vector<CComVariant>& vecVars)
{
// convert variant to dispatch object
CComPtr<IDispatch> pDispatch = VariantToDispatch(var);
if (!pDispatch)
return false;
// get DISPID of length parameter from array object
LPOLESTR sLengthName = L"length";
DISPID dispidLength = 0;
HRESULT hr = pDispatch->GetIDsOfNames(IID_NULL, &sLengthName, 1, LOCALE_USER_DEFAULT, &dispidLength);
if (FAILED(hr))
return false;
// get the number of elements using the DISPID of length parameter
CComVariant varLength;
DISPPARAMS dispParams = {0};
hr = pDispatch->Invoke(dispidLength, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dispParams, &varLength, NULL, NULL);
if (FAILED(hr))
return false;
int nLength = 0; // length of the array
bool bGotInt = VariantToInt(varLength, nLength);
if (!bGotInt)
return false;
// get items of array
for (int i=0 ; i<nLength ; ++i)
{
// get DISPID of item[i] from array object
wstring strIndex = StringUtils::IntToString(i);
DISPID dispidIndex = 0;
LPOLESTR pIndex = reinterpret_cast<LPOLESTR>(const_cast<WCHAR *>(strIndex.data()));
hr = pDispatch->GetIDsOfNames(IID_NULL, &pIndex, 1, LOCALE_USER_DEFAULT, &dispidIndex);
if (FAILED(hr))
continue;
CComVariant varItem;
hr = pDispatch->Invoke(dispidIndex, IID_NULL, LOCALE_USER_DEFAULT, DISPATCH_PROPERTYGET, &dispParams, &varItem, NULL, NULL);
if (FAILED(hr))
continue;
vecVars.push_back(varItem);
}
return true;
}
Enjoy :)
With IActiveScript
you can instantiate a JavaScript engine in C++ and use it to:
IDispatch*
pointers for JavaScript functionsVARIANT
variables containing JavaScript objectsUsing this technique, we shall do the following:
function (arr) { return arr.length; }
To make this work, you must create an IActiveScriptSite
. The following is a C++ console application that demonstrates this concept:
// C++ headers for ATL and Active Script Hosting.
#include <atlbase.h>
#include <atlcom.h>
#include <activscp.h>
// A minimal implementation of IActiveScriptSite.
class ATL_NO_VTABLE CScriptSite :
public CComObjectRootEx<CComSingleThreadModel>,
public IActiveScriptSite,
public IActiveScriptSiteWindow
{
public:
BEGIN_COM_MAP(CScriptSite)
COM_INTERFACE_ENTRY(IActiveScriptSite)
COM_INTERFACE_ENTRY(IActiveScriptSiteWindow)
END_COM_MAP()
DECLARE_PROTECT_FINAL_CONSTRUCT()
HRESULT FinalConstruct()
{
return S_OK;
}
void FinalRelease()
{
}
public:
// IActiveScriptSite
STDMETHOD(GetLCID)(LCID* plcid)
{
*plcid = 0;
return S_OK;
}
STDMETHOD(GetItemInfo)(
LPCOLESTR pstrName,
DWORD dwReturnMask,
IUnknown** ppiunkItem,
ITypeInfo** ppti)
{
return TYPE_E_ELEMENTNOTFOUND;
}
STDMETHOD(GetDocVersionString)(BSTR* pbstrVersion)
{
*pbstrVersion = ::SysAllocString(L"1.0");
return S_OK;
}
STDMETHOD(OnScriptTerminate)(
const VARIANT* pvarResult,
const EXCEPINFO* pexcepinfo)
{
return S_OK;
}
STDMETHOD(OnStateChange)(SCRIPTSTATE ssScriptState)
{
return S_OK;
}
STDMETHOD(OnScriptError)(IActiveScriptError* pIActiveScriptError)
{
return S_OK;
}
STDMETHOD(OnEnterScript)(void)
{
return S_OK;
}
STDMETHOD(OnLeaveScript)(void)
{
return S_OK;
}
// IActiveScriptSiteWindow
STDMETHOD(GetWindow)(HWND* phWnd)
{
*phWnd = NULL;
return S_OK;
}
STDMETHOD(EnableModeless)(BOOL fEnable)
{
return S_OK;
}
};
// ATL in a Console app.
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
END_OBJECT_MAP()
// Main body
int _tmain(int argc, _TCHAR* argv[])
{
HRESULT hr = S_OK;
hr = _Module.Init(ObjectMap, NULL, NULL);
// Instantiate JavaScript engine.
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
CComObject<CScriptSite>* pScriptSite = NULL;
hr = CComObject<CScriptSite>::CreateInstance(&pScriptSite);
pScriptSite->AddRef();
CComPtr<IActiveScript> spIActiveScript;
hr = spIActiveScript.CoCreateInstance(OLESTR("JScript"));
hr = spIActiveScript->SetScriptSite(pScriptSite);
CComPtr<IActiveScriptParse> spIActiveScriptParse;
hr = spIActiveScript->QueryInterface(IID_IActiveScriptParse, (void **) &spIActiveScriptParse);
hr = spIActiveScriptParse->InitNew();
hr = spIActiveScript->SetScriptState(SCRIPTSTATE_CONNECTED);
// Evaluate an anonymous JavaScript function.
CComVariant vSomeFunc;
EXCEPINFO ei = { };
hr = spIActiveScriptParse->ParseScriptText(
OLESTR("(function () { return function (arr) { return arr.length; }; } )();"), // pstrCode
NULL, // pstrItemName
NULL, // punkContent
NULL, // pstrDelimiter
0, // dwSourceContextCookie
0, // ulStartingLineNumber
SCRIPTTEXT_ISEXPRESSION, // dwFlags
&vSomeFunc, // pvarResult
&ei // pexcepinfo
);
// Make a JavaScript array object.
CComVariant vObject;
hr = spIActiveScriptParse->ParseScriptText(
OLESTR("[2,3,5,7,11]"), // pstrCode
NULL, // pstrItemName
NULL, // punkContent
NULL, // pstrDelimiter
0, // dwSourceContextCookie
0, // ulStartingLineNumber
SCRIPTTEXT_ISEXPRESSION, // dwFlags
&vObject, // pvarResult
&ei // pexcepinfo
);
// Call the anonymous JavaScript function (gives answer of 5).
CComVariant vResult;
DISPPARAMS dispParams = { &vObject, 0, 1, 0 };
hr = V_DISPATCH(&vSomeFunc)->Invoke(
DISPID_VALUE,
IID_NULL,
0,
DISPATCH_METHOD,
&dispParams,
&vResult,
&ei,
NULL);
// Release variables.
hr = vSomeFunc.Clear();
hr = vObject.Clear();
hr = vResult.Clear();
// Release JavaScript engine.
spIActiveScriptParse = NULL;
spIActiveScript = NULL;
pScriptSite->Release();
pScriptSite = NULL;
::CoUninitialize();
return 0;
}
To answer the original posters question, we then need to create another JavaScript function to extract elements from the array, say, function (arr,idx) { return arr[idx]; }
. Now we have enough functions to walk JavaScript arrays in C++.
A javascript array is a VARIANT that contains an IDispatch pointer. The IDispatch implementation has an enumerator method at dispatch id DISPID_NEWENUM . if you use C++, you can also query IEnumVARIANT from the object to access its elements.