I want to get the individual values from a UIColor. Unsure how to do it?
At the bottom of Dustin's algorithm, he mentions all UIColor objects in iOS 5 and later now have
getHue:saturation:brightness:alpha:
This makes it very easy to get the values from a color. This is definitely the easiest solution now, and most everyone is on iOS 5.
There's a function called HSL2RGB() in the GLPaint sample code from Apple that'll do what you want. A comment above the function points you to Wikipedia for an explanation of the code, which may help you understand what's going on.
static void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
{
float min, max, delta;
min = MIN( r, MIN( g, b ));
max = MAX( r, MAX( g, b ));
*v = max; // v
delta = max - min;
if( max != 0 )
*s = delta / max; // s
else {
// r = g = b = 0 // s = 0, v is undefined
*s = 0;
*h = -1;
return;
}
if( r == max )
*h = ( g - b ) / delta; // between yellow & magenta
else if( g == max )
*h = 2 + ( b - r ) / delta; // between cyan & yellow
else
*h = 4 + ( r - g ) / delta; // between magenta & cyan
*h *= 60; // degrees
if( *h < 0 )
*h += 360;
}
static void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
{
int i;
float f, p, q, t;
if( s == 0 ) {
// achromatic (grey)
*r = *g = *b = v;
return;
}
h /= 60; // sector 0 to 5
i = floor( h );
f = h - i; // factorial part of h
p = v * ( 1 - s );
q = v * ( 1 - s * f );
t = v * ( 1 - s * ( 1 - f ) );
switch( i ) {
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
default: // case 5:
*r = v;
*g = p;
*b = q;
break;
}
}
...
CGFloat r, g, b, a, h, s, v;
const CGFloat *comp = CGColorGetComponents([myUIColor CGColor]);
r = comp[0];
g = comp[1];
b = comp[2];
a = comp[3];
RGBtoHSV(r, g, b, &h, &s, &v);
The code above assumes the UIColor is setup in the RGB space (which is typical). If the color is in another color space it will crash and / or have undefined behavior.
iOS 5.0 has - (BOOL)getHue:(CGFloat *)hue saturation:(CGFloat *)saturation brightness:(CGFloat *)brightness alpha:(CGFloat *)alpha
which does all this work for you. But it's not available yet.