I\'m new to iOS development.
I follow the tutorial from Ray Wenderlich to create a little location based AR app. However, the tutorial uses an AR Toolkit which has n
Try this link: https://www.inkling.com/read/learning-ios-programming-alasdair-allan-2nd/chapter-9/the-core-motion-framework
I'm learning a few tidbits that translate some-what with the UIAccelerometer
i.e.
[self setAccelometerManager [UIAccelerometer sharedAccelerometer]];
could become
[self.motionManager = [[CMMotionManager alloc] init];
Setting manual update intervals like
[[self accelerometerManager] setUpdateInterval: 0.25];
you can have
self.motionManager.accelerometerUpdateInterval = 0.25;
and releasing the delegate
self.accelerometerManager.delegate = nil;
would now be
[self.motionManager stopDeviceMotionUpdates];
Also from the link, I ended up doing something like this:
motionManager = [[CMMotionManager alloc] init];
motionManager.accelerometerUpdateInterval = 1.0/10.0; // Update at 10Hz
if (motionManager.accelerometerAvailable) {
queue = [NSOperationQueue currentQueue];
[motionManager startAccelerometerUpdatesToQueue:queue withHandler:^(CMAccelerometerData *accelerometerData, NSError *error) {
switch (currentOrientation) {
case UIDeviceOrientationLandscapeLeft:
viewAngle = atan2(accelerometerData.acceleration.x, accelerometerData.acceleration.z);
break;
case UIDeviceOrientationLandscapeRight:
viewAngle = atan2(-accelerometerData.acceleration.x, accelerometerData.acceleration.z);
break;
case UIDeviceOrientationPortrait:
viewAngle = atan2(accelerometerData.acceleration.y, accelerometerData.acceleration.z);
break;
case UIDeviceOrientationPortraitUpsideDown:
viewAngle = atan2(-accelerometerData.acceleration.y, accelerometerData.acceleration.z);
break;
default:
break;
}
[self updateCenterCoordinate];
}];
}