In Delphi I often made an OnAfterShow
event for the main form. The standard OnShow()
for the form would have little but a postmessage()
I solved it without a timer using Paint event. Works for me at least on Windows.
// MainWindow.h
class MainWindow : public QMainWindow
{
...
bool event(QEvent *event) override;
void functionAfterShown();
...
bool functionAfterShownCalled = false;
...
}
// MainWindow.cpp
bool MainWindow::event(QEvent *event)
{
const bool ret_val = QMainWindow::event(event);
if(!functionAfterShownCalled && event->type() == QEvent::Paint)
{
functionAfterShown();
functionAfterShownCalled = true;
}
return ret_val;
}
You can override showEvent()
of the window and call the function you want to be called with a single shot timer :
void MyWidget::showEvent(QShowEvent *)
{
QTimer::singleShot(50, this, SLOT(doWork());
}
This way when the windows is about to be shown, showEvent
is triggered and the doWork
slot would be called within a small time after it is shown.
You can also override the eventFilter
in your widget and check for QEvent::Show
event :
bool MyWidget::eventFilter(QObject * obj, QEvent * event)
{
if(obj == this && event->type() == QEvent::Show)
{
QTimer::singleShot(50, this, SLOT(doWork());
}
return false;
}
When using event filter approach, you should also install the event filter in the constructor by:
this->installEventFilter(this);