public class counting
{
private static int counter = 0;
public void boolean counterCheck(){
counter++;
if(counter==10)
counter=0;
}
}
Biggest danger? Two increments to counter
before the counter == 10
check, making the reset to 0
never happen.
It's NOT thread-safe, for multiple reasons. The most obvious one is that you could have two threads going from 9 to 11, as mentioned by other answers.
But since counter++ is not an atomic operation, you could also have two threads reading the same value and incrementing to the same value afterwards. (meaning that two calls in fact increment only by 1).
Or you could have one thread make several modifications, and the other always seeing 0 because due to the Java memory model the other thread might see a value cached in a register.
Good rule of thumb: each time some shared state is accessed by several threads, and one of them is susceptible to modify this shared state, all the accesses, even read-only accesses must be synchronized using the same lock.
first of counter++
by itself is NOT threadsafe
hardware limitations make it equivalent to
int tmp = counter;
tmp=tmp+1;
counter=tmp;
and what happens when 2 threads are there at the same time? one update is lost that's what
you can make this thread safe with a atomicInteger and a CAS loop
private static AtomicInteger counter = new AtomicInteger(0);
public static boolean counterCheck(){
do{
int old = counter.get();
int tmp = old+1;
if(tmp==10)
tmp=0;
}
}while(!counter.compareAndSet(old,tmp));
}
Imagine counter
is 9.
Thread 1 does this:
counter++; // counter = 10
Thread 2 does this:
counter++; // counter = 11
if(counter==10) // oops
Now, you might think you can fix this with:
if(counter >= 10) counter -= 10;
But now, what happens if both threads check the condition and find that it's true, then both threads decrement counter by 10 (now your counter is negative).
Or at an even lower level, counter++
is actually three operations:
counter
counter
counter
So:
In this situation, you wanted counter to be incremented twice, but it only gets incremented once. You could imagine it as if this code was being executed:
c1 = counter;
c2 = counter;
c1 = c1 + 1;
c2 = c2 + 1;
counter = c1; // Note that this has no effect since the next statement overrides it
counter = c2;
So, you could wrap it in a synchronized
block, but using an AtomicInteger would be better if you only have a few threads:
public class counting {
private static AtomicInteger counter = new AtomicInteger(0);
public static void counterCheck() {
int value = counter.incrementAndGet();
// Note: This could loop for a very long time if there's a lot of threads
while(value >= 10 && !counter.compareAndSet(value, value - 10)) {
value = counter.get();
}
}
}
This is not thread safe, AND this pattern of updating a count from multiple threads is probably the #1 way to achieve negative scaling (it runs slower when you add more threads) of a multi-threaded application.
If you add the necessary locking to make this thread safe then every thread will come to a complete halt while counting. Even if you use atomic operations to update the counter, you will end up bouncing the CPU cache line between every thread that updates the counter.
Now, this is not a problem if each thread operation takes a considerable amount of time before updating the counter. But if each operation is quick, the counter updates will serialize the operations, causing everything to slow down on all the threads.
It's clearly not thread-safe. Consider two threads that run in perfect parallel. If the counter is 9, they'll each increment the counter, resulting in the counter being 11. Neither of them will then see that counter equal to 10, so the counter will keep incrementing from then on rather than wrapping as intended.