Does JavaFX have a binding type where i supply an observable map with a key and the computed value will always update as the key/value pair changes? Removing that key the ke
You can just do
someObjectProperty.bind(Bindings.createObjectBinding(
() -> myObservableMap.get(key), myObservableMap);
or, as @VGR points out in the comments
someObjectProperty.bind(Bindings.valueAt(someObservableMap, key));
Here is a SSCCE using the second approach:
import java.util.Arrays;
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.collections.FXCollections;
import javafx.collections.ObservableMap;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ComboBox;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.GridPane;
import javafx.stage.Stage;
public class BindToObservableMap extends Application {
private static final String[] keys = {"key1", "key2", "key3"};
@Override
public void start(Stage primaryStage) {
ObservableMap<String, String> map = FXCollections.observableHashMap();
for (String k : keys) map.put(k, k.replaceAll("key", "value"));
GridPane grid = new GridPane();
grid.setHgap(5);
grid.setVgap(5);
grid.setPadding(new Insets(10));
for (int i = 0 ; i < keys.length; i++) {
grid.add(new Label(keys[i]), 0, i);
Label boundLabel = new Label();
boundLabel.textProperty().bind(Bindings.valueAt(map, keys[i]));
grid.add(boundLabel, 1, i);
}
ComboBox<String> keyCombo = new ComboBox<>();
keyCombo.getItems().setAll(keys);
TextField valueField = new TextField();
Button update = new Button("Update");
EventHandler<ActionEvent> handler = e -> {
map.put(keyCombo.getValue(), valueField.getText());
valueField.clear();
keyCombo.requestFocus();
};
valueField.setOnAction(handler);
update.setOnAction(handler);
grid.addRow(keys.length, keyCombo, valueField);
grid.add(update, 0, keys.length + 1);
Scene scene = new Scene(grid);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}