As you can likely see from the title, I am about to ask something which has been asked many times before. But still, after reading all these other questions, I cannot find a
I've implemented the map approach shown in my comment above, in C# this is called a Dictionary in which I am using anonymous methods to do the validation:
partial class Player : IDataErrorInfo
{
private delegate string Validation(string value);
private Dictionary<string, Validation> columnValidations;
public List<string> Errors;
public Player()
{
columnValidations = new Dictionary<string, Validation>();
columnValidations["Firstname"] = delegate (string value) {
return String.IsNullOrWhiteSpace(Firstname) ? "Geef een voornaam in" : null;
}; // Add the others...
errors = new List<string>();
}
public bool CanSave { get { return Errors.Count == 0; } }
public string this[string columnName]
{
get { return this.GetProperty(columnName); }
set
{
var error = columnValidations[columnName](value);
if (String.IsNullOrWhiteSpace(error))
errors.Add(error);
else
this.SetProperty(columnName, value);
}
}
}
This approach works with Data Annotations. You can also bind the "IsValid" property to a Save button to enable/disable.
public abstract class ObservableBase : INotifyPropertyChanged, IDataErrorInfo
{
#region Members
private readonly Dictionary<string, string> errors = new Dictionary<string, string>();
#endregion
#region Events
/// <summary>
/// Property Changed Event
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
#endregion
#region Protected Methods
/// <summary>
/// Get the string name for the property
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="expression"></param>
/// <returns></returns>
protected string GetPropertyName<T>(Expression<Func<T>> expression)
{
var memberExpression = (MemberExpression) expression.Body;
return memberExpression.Member.Name;
}
/// <summary>
/// Notify Property Changed (Shorted method name)
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="expression"></param>
protected virtual void Notify<T>(Expression<Func<T>> expression)
{
string propertyName = this.GetPropertyName(expression);
PropertyChangedEventHandler handler = this.PropertyChanged;
handler?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
/// <summary>
/// Called when [property changed].
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="expression">The expression.</param>
protected virtual void OnPropertyChanged<T>(Expression<Func<T>> expression)
{
string propertyName = this.GetPropertyName(expression);
PropertyChangedEventHandler handler = this.PropertyChanged;
handler?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
#endregion
#region Properties
/// <summary>
/// Gets an error message indicating what is wrong with this object.
/// </summary>
public string Error => null;
/// <summary>
/// Returns true if ... is valid.
/// </summary>
/// <value>
/// <c>true</c> if this instance is valid; otherwise, <c>false</c>.
/// </value>
public bool IsValid => this.errors.Count == 0;
#endregion
#region Indexer
/// <summary>
/// Gets the <see cref="System.String"/> with the specified column name.
/// </summary>
/// <value>
/// The <see cref="System.String"/>.
/// </value>
/// <param name="columnName">Name of the column.</param>
/// <returns></returns>
public string this[string columnName]
{
get
{
var validationResults = new List<ValidationResult>();
string error = null;
if (Validator.TryValidateProperty(GetType().GetProperty(columnName).GetValue(this), new ValidationContext(this) { MemberName = columnName }, validationResults))
{
this.errors.Remove(columnName);
}
else
{
error = validationResults.First().ErrorMessage;
if (this.errors.ContainsKey(columnName))
{
this.errors[columnName] = error;
}
else
{
this.errors.Add(columnName, error);
}
}
this.OnPropertyChanged(() => this.IsValid);
return error;
}
}
#endregion
}
This article http://www.asp.net/mvc/tutorials/older-versions/models-%28data%29/validating-with-the-idataerrorinfo-interface-cs moves the individual validation into the properties:
public partial class Player : IDataErrorInfo
{
Dictionary<string, string> _errorInfo;
public Player()
{
_errorInfo = new Dictionary<string, string>();
}
public bool CanSave { get { return _errorInfo.Count == 0; }
public string this[string columnName]
{
get
{
return _errorInfo.ContainsKey(columnName) ? _errorInfo[columnName] : null;
}
}
public string FirstName
{
get { return _firstName;}
set
{
if (String.IsNullOrWhiteSpace(value))
_errorInfo.AddOrUpdate("FirstName", "Geef een voornaam in");
else
{
_errorInfo.Remove("FirstName");
_firstName = value;
}
}
}
}
(you would have to handle the Dictionary AddOrUpdate
extension method). This is similar to your error count idea.