i want to develop a testable TcpClient / TcpListener wrapper. I want to be able to mock the incoming and outgoing data.
I want to do this because i have higher tier
No. Don't mock ITcpClient and INetworkStream.
A network layer is nothing more than this:
public interface INetworkClient : IDisposable
{
event EventHandler<ReceivedEventArgs> BufferReceived;
event EventHandler Disconnected;
void Send(byte[] buffer, int offset, int count);
}
public class ReceivedEventArgs : EventArgs
{
public ReceivedEventArgs(byte[] buffer)
{
if (buffer == null) throw new ArgumentNullException("buffer");
Buffer = buffer;
Offset = 0;
Count = buffer.Length;
}
public byte[] Buffer { get; private set; }
public int Offset { get; private set; }
public int Count { get; private set; }
}
It should not matter if you are using a Socket
, TcpClient
or a NetworkStream
.
Here are some test examples using fluent assertions and NSubstitute.
Class being tested:
public class ReceivedMessageEventArgs : EventArgs
{
public ReceivedMessageEventArgs(string message)
{
if (message == null) throw new ArgumentNullException("message");
Message = message;
}
public string Message { get; private set; }
}
public class SomeService
{
private readonly INetworkClient _networkClient;
private string _buffer;
public SomeService(INetworkClient networkClient)
{
if (networkClient == null) throw new ArgumentNullException("networkClient");
_networkClient = networkClient;
_networkClient.Disconnected += OnDisconnect;
_networkClient.BufferReceived += OnBufferReceived;
Connected = true;
}
public bool Connected { get; private set; }
public event EventHandler<ReceivedMessageEventArgs> MessageReceived = delegate { };
public void Send(string msg)
{
if (msg == null) throw new ArgumentNullException("msg");
if (Connected == false)
throw new InvalidOperationException("Not connected");
var buffer = Encoding.ASCII.GetBytes(msg + "\n");
_networkClient.Send(buffer, 0, buffer.Length);
}
private void OnDisconnect(object sender, EventArgs e)
{
Connected = false;
_buffer = "";
}
private void OnBufferReceived(object sender, ReceivedEventArgs e)
{
_buffer += Encoding.ASCII.GetString(e.Buffer, e.Offset, e.Count);
var pos = _buffer.IndexOf('\n');
while (pos > -1)
{
var msg = _buffer.Substring(0, pos);
MessageReceived(this, new ReceivedMessageEventArgs(msg));
_buffer = _buffer.Remove(0, pos + 1);
pos = _buffer.IndexOf('\n');
}
}
}
And finally the tests:
[TestClass]
public class SomeServiceTests
{
[TestMethod]
public void service_triggers_msg_event_when_a_complete_message_is_recieved()
{
var client = Substitute.For<INetworkClient>();
var expected = "Hello world";
var e = new ReceivedEventArgs(Encoding.ASCII.GetBytes(expected + "\n"));
var actual = "";
var sut = new SomeService(client);
sut.MessageReceived += (sender, args) => actual = args.Message;
client.BufferReceived += Raise.EventWith(e);
actual.Should().Be(expected);
}
[TestMethod]
public void Send_should_invoke_Send_of_networkclient()
{
var client = Substitute.For<INetworkClient>();
var msg = "Hello world";
var sut = new SomeService(client);
sut.Send(msg);
client.Received().Send(Arg.Any<byte[]>(), 0, msg.Length + 1);
}
[TestMethod]
public void Send_is_not_allowed_while_disconnected()
{
var client = Substitute.For<INetworkClient>();
var msg = "Hello world";
var sut = new SomeService(client);
client.Disconnected += Raise.Event();
Action actual = () => sut.Send(msg);
actual.ShouldThrow<InvalidOperationException>();
}
}
Update (2020-01-23)
Today I would just have made an async interface:
public interface INetworkClient : IDisposable
{
Task SendAsync(byte[] buffer, int offset, int count);
Task<int> ReceiveAsync(byte[] buffer, int offset, int count);
}
To achieve that, you need to use a SocketAwaitable.
You could use the Decorator Pattern
Repeat the same for TcpServer.