I\'m trying to load .obj files that I\'ve formatted into:
vertexX vertexY vertexZ normalX normalY normalZ
and:
index1 index
I don't know if you've considered this, but if your .obj files won't change in your application, you can format them as objective-C arrays and compile them directly with your code.
The best practice in game industry is to keep all models data in binary format, so you can very fast load whole non-interleaved blocks of memory that can be represented as vertices, normals or anything else. All you need for this - make small command line tool for converting text .obj files into your own binary file.
Also: