I am using https://github.com/aheckmann/gm to resize an image.
var fs = require(\'fs\');
var gm = require(\'gm\');
var input = __dirname + \'/input.jpg\';
Simply do this :
var gm = require('gm').subClass({imageMagick: true});
gm( 'kittens.jpg' )
.resize(50,50)
.write( "kittens-small.jpg", function (err) {
if( err ) throw err;
});
I've solved it by using the https://github.com/coolaj86/node-bufferjs concat method.
var fs = require('fs');
var gm = require('gm');
var input = __dirname + '/input.jpg';
var output = __dirname + '/output.jpg';
require('bufferjs');
gm(input)
.resize(800)
.stream( function(err, stdout, stderr) {
ws = fs.createWriteStream( output );
i = [];
stdout.on( 'data', function(data){
console.log('data');
i.push( data );
});
stdout.on( 'close', function(){
console.log( 'close' );
var image = Buffer.concat( i );
ws.write( image.toString('base64'), 'base64' );
ws.end();
});
} );
Apparently you need to keep track of the length/index of your buffers when you concat them. You can find more info by looking at the source code of bufferjs' concat method: https://github.com/coolaj86/node-bufferjs/blob/master/bufferjs/concat.js
Why don't you just write directly to the output stream when you get data?
var fs = require('fs');
var gm = require('gm');
var input = __dirname + '/input.jpg';
var output = __dirname + '/output.jpg';
gm(input).resize(350).stream(function(err, stdout, stderr) {
var writeStream = fs.createWriteStream(output, {
encoding: 'base64'
});
stdout.pipe(writeStream);
});
I found imagemagick
very useful and simple. I also tried graphicsmagick
but no luck.
You can install imagemagick
with the following command.
npm install imagemagick
Following is the example code and documentation for imagemagick
is at https://github.com/rsms/node-imagemagick:
var im = require('imagemagick');
im.resize({
srcPath: 'kittens.jpg',
dstPath: 'kittens-small.jpg',
width: 50,
height: 50
}, function(err, stdout, stderr){
if (err) throw err;
console.log('resized kittens.jpg to fit within 256x256px');
});