The context is each Car
has a corresponding CarBrand
. Now my classes are as shown below:
public class Car
{
public int CarId {
The problem is that Add method cascades:
Begins tracking the given entity, and any other reachable entities that are not already being tracked, in the
Added
state such that they will be inserted into the database whenSaveChanges
is called.
There are many ways to achieve the goal, but the most flexible (and I guess the preferred) is to replace the Add
method call with the ChangeTracker.TrackGraph method:
Begins tracking an entity and any entities that are reachable by traversing it's navigation properties. Traversal is recursive so the navigation properties of any discovered entities will also be scanned. The specified callback is called for each discovered entity and must set the State that each entity should be tracked in. If no state is set, the entity remains untracked. This method is designed for use in disconnected scenarios where entities are retrieved using one instance of the context and then changes are saved using a different instance of the context. An example of this is a web service where one service call retrieves entities from the database and another service call persists any changes to the entities. Each service call uses a new instance of the context that is disposed when the call is complete. If an entity is discovered that is already tracked by the context, that entity is not processed (and it's navigation properties are not traversed).
So instead of context.Cars.Add(car2);
you could use the following (it's pretty generic and should work in almost all scenarios):
context.ChangeTracker.TrackGraph(car2, node =>
node.Entry.State = !node.Entry.IsKeySet ? EntityState.Added : EntityState.Unchanged);
EntityFramework Core has problem with your code using new Context
inside using of another one. You're mixing states of entities between the two of them.
Just use the same context for fetching and creating.
If you go with:
using (var context = new MyContext())
{
var honda = context.CarBrands.Find(1);
var car2 = new Car() { CarBrand = honda };
context.Cars.Add(car2);
context.SaveChanges(); //fine now
var cars = context.Cars.ToList(); //will get two
}
it should be fine.
static void Main(string[] args)
{
AlwaysCreateNewDatabase();
CarBrand hondaDb = null;
using (var context = new MyContext())
{
hondaDb = context.CarBrands.Add(new CarBrand {Name = "Honda"}).Entity;
context.SaveChanges();
}
using (var context = new MyContext())
{
var car2 = new Car() { CarBrandId = hondaDb.CarBrandId };
context.Cars.Add(car2);
context.SaveChanges();
}
}
You do not depend on change tracking mechanics now but rather on plain FOREIGN KEY relation based on CarBrandId
.
Error might be misleading but if you look inside StateManager
of your context, you'll see the reason.
Because CarBrand
you fetched from another Context
is the one you're using, for another instance of Context
it looks like a new one.
You can clearly see it in debug with property EntityState of that particular entity in this particular DB context:
It says that CarBrand is now being Added to database with Id: 1
and that's the UNIQUE constrain of PRIMARY KEY of CarBrand table being broken.
Error says its CarBrandId
breaking the constrain because you forced creation of new record in database through relation Car-CarBrand that is backed by CarBrandId
.
What would be the state of CarBrand with Id: 1
in context you used to query database? Unchanged of course. But that's the only Context
that knows about it:
If you want to go deeper into the topic, read about concept of Change Tracking
in EF Core here: https://docs.microsoft.com/en-us/ef/core/querying/tracking