I just tested something like this:
boost::thread workerThread1(boost::bind(&Class::Function, this, ...);
boost::thread workerThread2(boost::bind(&Cla
You can keep them in an array:
size_t const thread_count = 5;
boost::thread threads[thread_count];
for (size_t i = 0; i < thread_count; ++i) {
threads[i] = boost::bind(&Class::Function, this, ...));
}
In C++11, you can keep std::thread
in friendlier containers such as std::vector
:
std::vector<std::thread> threads;
for (int i = 0; i < 5; ++i) {
threads.push_back(std::thread(boost::bind(&Class::Function, this, ...))));
}
This won't work with boost::thread
in C++03, since boost::thread
isn't copyable; the assignment from a temporary in my example works because of some Boost magic that sort-of emulates move semantics. I also couldn't get it to work with boost::thread
in C++11, but that might be because I don't have the latest version of Boost. So in C++03, your stuck with either an array, or a container of (preferably smart) pointers.
Can you not just create a list (or similar) of threads and then just create them and add to the list.
Something like the following (which is likely more pseudo code that anything :-) )
list<boost::thread*> threads;
for
{
boost::thread* name = new boost::thread(...);
threads.push_back(name);
}
As mentioned in another answer you can use smart pointers which would be better and you mentioned you have a defined number of threads so an array/vector would be a better choice but as I said the code above isn't perfect anyway
Disclaimer: I don't use boost, but if it works like the rest of C++, I believe this might be along the right lines. Will delete if this is garbage.
boost::thread** threads;
threads = new boost::thread*[THREAD_COUNT];
for(int i = 0; i < THREAD_COUNT; i++)
{
threads[i] = new boost::thread(...);
}
...
for(int i = 0; i < THREAD_COUNT; i++)
delete threads[i];
delete[] threads;
...
The idea is just to dynamically allocate an array of pointers to your object type, based on how many you want. Then, for each one, dynamically create one and invoke the appropriate constructor in a loop. Eventually, you will/may need to clean these up, so you can use delete[] calls. I don't see why malloc() / free() and/or vector types wouldn't work, either.
Why don't you use boost::thread_group? You can create/add/remove threads and join them all (boost::thread_group::join_all()
).
boost::thread_group tgroup;
for(...)
{
tgroup.create_thread(boost::bind(&Class::Function, this, ...)) ;
}
tgroup.join_all();
But be careful about the number threads you are creating, too many threads may lead to OutOfMemory
.
Why not put the threads into their own container, such as a vector (by smart pointer assuming they're non-copyable)?