In JavaScript, what are specific reasons why creating functions within a loop can be computationally wasteful?

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醉话见心 2021-01-13 22:36

In JavaScript, what are specific reasons why creating functions within a loop can be computationally wasteful?

On page 39 of JavaScript the Good Parts, Douglas Crock

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  • 2021-01-13 23:01

    Because you're creating several Function objects instead of reusing just one.

    Example of creating an identical function...

    for (var i = 0; i < 10; i++) {
        // v--creating identical function in each iteration.
        (function(j) {
            var el = document.createElement('a');
            el.onclick = function() { alert(j); };
            document.body.appendChild(el);
        })(i);
    }
    

    Example of reusing a named function...

    for (var i = 0; i < 10; i++) {
        var el = document.createElement('a');
          // ----------v---calling a reusable function
        el.onclick = createHandler(i);
        document.body.appendChild(el);
    }
    
    function createHandler(j) {
        return function() { alert(j); };
    }
    

    The two examples have the same outcome, but the second doesn't require the overhead of making two functions during the loop. Instead it creates just the one handler.

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  • 2021-01-13 23:02

    Creating a function can use a lot of resources. As functions are in fact objects, the code has to actually create a new function object each time, it can't just create it once and then just reuse it.

    Creating a function inside a loop usually means that you will be creating a lot of functions instead of just creating a single function outside the loop.

    So, it's just a matter of not doing something resource intensive inside a loop if you can instead do it once outside the loop. When it comes to functions, they can often be created outside the loop without changing the logic of the code.

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