In a simple word I try to create Lifetime manager for Unity framework by using Http Session in my MVC3 project. My sample implementation of lifetime manager is:
My mistake, I should change code of UnityPerSessionLifetimeManager
class to be
public class UnityPerSessionLifetimeManager : LifetimeManager
{
private string sessionKey;
public UnityPerSessionLifetimeManager(string sessionKey)
{
this.sessionKey = sessionKey;
}
public override object GetValue()
{
return HttpContext.Current.Session[this.sessionKey];
}
public override void RemoveValue()
{
HttpContext.Current.Session.Remove(this.sessionKey);
}
public override void SetValue(object newValue)
{
HttpContext.Current.Session[this.sessionKey] = newValue;
}
}
because when the constructor was called to register type, session state is not ready yet and I already assigned http context of that time to a variable. But in later Get/Set functions session state is ready.