What are the rules for painting to the screen?
My end goal is to put the TCanvas into a class and paint from there, but for now I think that maybe looking at a less
I usually use TApplication
s like below to have TCanvas
es really appear as window on the screen.
#include "TApplication.h"
// other stuff
int main(int argc, char** argv) {
TApplication theApp("App",&argc, argv);
// your code
// here you can Draw() things
theApp.Run();
return 0;
}
The program then just stops at Run()
and I end the process with ^C
.