Im trying to print (show in screen ) a screenshot on my main monitor , I think I’ve got all the necessary variables to make that happen but I have no clue how to get past
make it simple just.
//Draw Image
// location of you image
Bitmap img = Properties.Resources.myImage;
// set image
Image newImg = img;
// draw a image
e.Graphics.DrawImage(newImg, 180F, 18F, newImg.Width, newImg.Height);
You'll need to call print(Bitmap, PaintEventArgs)
within the form Paint
event.
Try this
private void Form1_Load(object sender, EventArgs e)
{
Paint += new PaintEventHandler(Form1_Paint); //Link the Paint event to Form1_Paint; you can do this within the designer too!
}
private void print(Bitmap BM, PaintEventArgs e)
{
Graphics graphicsObj = e.Graphics; //Get graphics from the event
graphicsObj.DrawImage(BM, 60, 10); // or "e.Graphics.DrawImage(bitmap, 60, 10);"
graphicsObj.Dispose();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Rectangle rect = Screen.PrimaryScreen.Bounds;
int color = Screen.PrimaryScreen.BitsPerPixel;
PixelFormat pf;
pf = PixelFormat.Format32bppArgb;
Bitmap BM = new Bitmap(rect.Width, rect.Height, pf); //This is the Bitmap Image; you have not yet selected a file,
//Bitmap BM = new Bitmap(Image.FromFile(@"D:\Resources\International\Picrofo_Logo.png"), rect.Width, rect.Height);
Graphics g = Graphics.FromImage(BM);
g.CopyFromScreen(rect.Left, rect.Top, 0, 0, rect.Size);
Bitmap bitamp = new Bitmap(BM);
print(bitamp, e);
}
Thanks,
I hope you find this helpful :)
I have a very good solution, but you need to calculate the position and sizing for your stuff. Unfortunately, I have not figured out how to draw an img to screen yet.
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Threading;
namespace DIRECTDRAW
{
class Program
{
[DllImport("user32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
static void draw(Rectangle r, Brush b, IntPtr hwnd)
{
using (Graphics g = Graphics.FromHdc(hwnd))
{
g.FillRectangle(b, r);
}
}
static void Main(string[] args)
{
int w = 5;
int h = 5;
Point xy = new Point(960 - w, 540 - h);
draw(new Rectangle(xy, new Size(w, h)), new SolidBrush(Color.White), GetDC(IntPtr.Zero));
Thread.Sleep(1);
Main(args);
}
}
}
I put in a loop function so that your "thing" doesn't disappear, and I made the wait part at 1 milisecond so that the dot doesn't flicker. Thankfully it's a console app so it won't freeze.
Found this solution out from Draw Directly To Screen.
The simplest way would be to use a Windows Forms PictureBox inside a Form.
For example:
Form form = new Form();
form.Text = "Image Viewer";
PictureBox pictureBox = new PictureBox();
pictureBox.Image = YourImage;
pictureBox.Dock = DockStyle.Fill;
form.Controls.Add(pictureBox);
Application.Run(form);