GLSL Double Precision Angle, Trig and Exponential Functions Workaround

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死守一世寂寞
死守一世寂寞 2021-01-13 15:20

In GLSL there\'s rudimentary support for double precision variables and operations which can be found here. However they also mention \"Double-precision versions of angle, t

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  • 2021-01-13 15:59

    this link seem's to be the best answer

    So yes, you'll need to make your own implementation for those functions.

    glibc source may be your friend.

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