I often need to create a 2D array with width and height (let them be n and m) unknown at compile time, usually I write :
vector arr(n * m);
A std::vector
of std::vector
's (from #include <vector>
) would do the same thing as a 2-Dimensional array:
int n = 10, m = 10; //vector dimensions
std::vector<std::vector<int>> arr(n, std::vector<int>(m)); //Create 2D vector (vector will be stored as "std::vector<int> arr(n * m);
//you can get values from 2D vector the same way that you can for arrays
int a = 5, b = 5, value = 12345;
arr[a][b] = 12345;
std::cout << "The element at position (" << a << ", " << b << ") is " << arr[a][b] << "." << std::endl;
outputs:
The element at position (5, 5) is 12345.
The feature you are asking about (where the dimensions are only made known at runtime) is a non-standard extension of C++, but a standard one of C.99 (made into an optional feature in C.11). The feature is called variable-length array (VLA), and the link is the documentation for GCC.
If you are using GCC, then you are to pass the length of the array as a parameter to the function.
void foo (int m, int arr[][m]) {
//...
}
However, there seems to be a bug in either the compiler or the documentation, as the above function prototype syntax only works when compiling C code, not C++ (as of gcc version 4.8.2). The only work-around I found was to use a void *
parameter, and cast it int the function body:
int foo_workaround (int m, void *x)
{
int (*arr)[m] = static_cast<int (*)[m]>(x);
//...
}
There are other solutions if you do not want to rely on a compiler extension. If you don't mind a separate allocation for each row, you can use a vector of vectors, for example:
std::vector<std::vector<int> > arr(n, std::vector<int>(m));
However, if you want a single allocation block like you demonstrated in your own example, then it is better to create a wrapper class around vector
to give you 2-d like syntax.
template <typename T>
class vector2d {
int n_;
int m_;
std::vector<T> vec_;
template <typename I>
class vector2d_ref {
typedef std::iterator_traits<I> TRAITS;
typedef typename TRAITS::value_type R_TYPE;
template <typename> friend class vector2d;
I p_;
vector2d_ref (I p) : p_(p) {}
public:
R_TYPE & operator [] (int j) { return *(p_+j); }
};
typedef std::vector<T> VEC;
typedef vector2d_ref<typename VEC::iterator> REF;
typedef vector2d_ref<typename VEC::const_iterator> CREF;
template <typename I>
vector2d_ref<I> ref (I p, int i) { return p + (i * m_); }
public:
vector2d (int n, int m) : n_(n), m_(m), vec_(n*m) {}
REF operator [] (int i) { return ref(vec_.begin(), i); }
CREF operator [] (int i) const { return ref(vec_.begin(), i); }
};
The wrapper's operator[]
returns an intermediate object that also overloads operator[]
to allow 2-dimensional array syntax when using the wrapper.
vector2d<int> v(n, m);
v[i][j] = 7;
std::cout << v[i][j] << '\n';
Why not have an std::vector
of std::vector
's?
std::vector<std::vector<int> > arr(n, std::vector<int>(m));
Accessing an item then becomes:
std::cout << "(2,1) = " << arr[2][1] << std::endl;