I\'m trying to manually set the matrix of a camera in a simple three.js scene. I\'ve tried calling the matrix.set method in combination with matrixAutoUpdate = false, but wh
After setting the camera matrix, you need to call
camera.updateMatrixWorld( true );
What you are doing is not advisable.
three.js was not designed to be used this way. It is best not to mess with an object matrix directly -- unless you really know what you are doing, and understand the inner-workings of the library.
Instead just set the camera's quaternion
(or rotation
), position
, and scale
, and let the library update the matrix.
three.js r.60