private void HeroMouseEnter(object sender, MouseEventArgs e)
{
((Image)sender).Source = GetGlowingImage(((Image)sender).Name);
}
pub
In your GetGlowingImage()
method you need to generate a new ImageSource
This link might help: Setting WPF image source in code
Edit:
See the difference here is that in the WindowsForms code you have the Properties.Resources._64px_Andromedahero___copia is the name of an Image variable that contains the image data. In your WPF code the string "filename...." is not an image or image source it's just a string that represents the path to the file. You need to load the image file using that path.
I know it doesn't make sense because at design time you can specify a filename and it builds the ImageSource for you. In code you need to create the ImageSource (or derived object, ie: BitmapSource) and load the appropriate image into it.
Edit: Try this, untested (and check my link above):
public ImageSource GetGlowingImage(string name)
{
string fileName = string.Empty;
switch (name)
{
case "Andromeda":
{
fileName = "HeroGlowIcons/64px-Andromeda.gif";
break;
}
}
BitmapImage glowIcon = new BitmapImage();
glowIcon.BeginInit();
glowIcon.UriSource = new Uri("pack://application:,,,/ApplicationName;component/" + fileName);
glowIcon.EndInit();
return glowIcon;
}