How to programmatically check C++ DLL files and C# DLL files for references to debug DLLS to automate a testing procedure

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青春惊慌失措
青春惊慌失措 2021-01-13 08:35

I have run into this issue too many times and need this to be an automated approach:

I have multiple DLL files that are constantly being built/changed that multiple

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  • 2021-01-13 09:01

    If you know the names of all the DLLs (because, for example, you ran Dependency Walker) you can just use LoadLibrary to check for unmanaged DLLs.

    [DllImport("kernel32.dll")]
    static extern IntPtr LoadLibrary(string dllToLoad);
    
    [DllImport("kernel32.dll")]
    static extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hFile, uint dwFlags);
    const UInt32 DONT_RESOLVE_DLL_REFERENCES = 0x00000001;
    const UInt32 LOAD_LIBRARY_AS_DATAFILE = 0x00000002;
    const UInt32 LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008;
    
    [DllImport("kernel32.dll")]
    static extern bool FreeLibrary(IntPtr hModule);
    
    [DllImport("kernel32.dll")]
    static extern UInt32 GetLastError();
    
    void CheckUnmanagedDll(string DllName)
    {
        IntPtr hModule = LoadLibrary(DllName);
        if (hModule.Equals(IntPtr.Zero))
            MessageBox.Show("Can't find " + DllName);
         FreeLibrary(hModule);
     }
    
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  • 2021-01-13 09:06

    Use GetModuleHandle to check for the presence of a DLL with the given name. If you want to know if it's a debug version or not, then you need to compile that information into the EXE and check for it somehow. "Debug" vs. "Release" is not a concept built-in to PE format; it's just a set of compile options. Many people put a flag in the version information to indicate whether it's an internal vs. public release.

    P/Invoke reference for GetModuleHandle

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