I have run into this issue too many times and need this to be an automated approach:
I have multiple DLL files that are constantly being built/changed that multiple
If you know the names of all the DLLs (because, for example, you ran Dependency Walker) you can just use LoadLibrary to check for unmanaged DLLs.
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibraryEx(string lpFileName, IntPtr hFile, uint dwFlags);
const UInt32 DONT_RESOLVE_DLL_REFERENCES = 0x00000001;
const UInt32 LOAD_LIBRARY_AS_DATAFILE = 0x00000002;
const UInt32 LOAD_WITH_ALTERED_SEARCH_PATH = 0x00000008;
[DllImport("kernel32.dll")]
static extern bool FreeLibrary(IntPtr hModule);
[DllImport("kernel32.dll")]
static extern UInt32 GetLastError();
void CheckUnmanagedDll(string DllName)
{
IntPtr hModule = LoadLibrary(DllName);
if (hModule.Equals(IntPtr.Zero))
MessageBox.Show("Can't find " + DllName);
FreeLibrary(hModule);
}
Use GetModuleHandle to check for the presence of a DLL with the given name. If you want to know if it's a debug version or not, then you need to compile that information into the EXE and check for it somehow. "Debug" vs. "Release" is not a concept built-in to PE format; it's just a set of compile options. Many people put a flag in the version information to indicate whether it's an internal vs. public release.
P/Invoke reference for GetModuleHandle