Circular progress button based on hold (flutter)

前端 未结 2 1321
忘掉有多难
忘掉有多难 2021-01-13 08:39

I\'m trying to make a button where when user hold it, there will be a progress, but if the user unpress the button before it finish, the progress will decrease. somthing lik

相关标签:
2条回答
  • 2021-01-13 08:48

    As said by Arnold Parge, you can use the GestureDetector and listen to onTapDown and onTapUp. To create your desired LoadingButton, you can use the following Widget Structure:

    - GetureDetector
      - Stack
        - CircularProgressIndicator // background circle
        - CircularProgressIndicator // foreground circle
        - Icon
    

    To create the animation, you can add an AnimationController and bind the value of the foreground CircularProgressIndicator to AnimationController.value. Now you'll just have to the add the two listeners to to the GestureDetector:

    • onTapDown: When tapping on the button, the animation should start. Therefore we call AnimationController.forward()
    • onTapUp: When releasing the press, we want to check if the animation is already finished. We can use AnimationController.status to check the status. If it is AnimationStatus.forward it is still running. Hence we want to reverse the animation with calling AnimationController.reverse().

    Here is the resulting button:

    And the complete source code:

    import 'package:flutter/material.dart';
    
    void main() => runApp(MyApp());
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          theme: ThemeData(),
          home: Scaffold(
            body: Center(child: LoadingButton()),
          ),
        );
      }
    }
    
    class LoadingButton extends StatefulWidget {
      @override
      LoadingButtonState createState() => LoadingButtonState();
    }
    
    class LoadingButtonState extends State<LoadingButton>
        with SingleTickerProviderStateMixin {
      AnimationController controller;
    
      @override
      void initState() {
        super.initState();
    
        controller =
            AnimationController(vsync: this, duration: Duration(seconds: 1));
        controller.addListener(() {
          setState(() {});
        });
      }
    
      @override
      Widget build(BuildContext context) {
        return GestureDetector(
          onTapDown: (_) => controller.forward(),
          onTapUp: (_) {
            if (controller.status == AnimationStatus.forward) {
              controller.reverse();
            }
          },
          child: Stack(
            alignment: Alignment.center,
            children: <Widget>[
              CircularProgressIndicator(
                value: 1.0,
                valueColor: AlwaysStoppedAnimation<Color>(Colors.grey),
              ),
              CircularProgressIndicator(
                value: controller.value,
                valueColor: AlwaysStoppedAnimation<Color>(Colors.blue),
              ),
              Icon(Icons.add)
            ],
          ),
        );
      }
    }
    
    0 讨论(0)
  • 2021-01-13 08:48

    Use GestureDetector.

    Start the progress in onTapDown and reverse the progress in onTapUp if the progress is not complete or whatever your conditions are.

    0 讨论(0)
提交回复
热议问题