I have Unity3D project and I built it for iOS. If I run it using XCode\'s simulator it works fine. But if I want to compile it for "iOS Device" or for a physical d
I've run into the same issue some time ago and it was fixed by replacing quotes under library search path:
replace
"$(SRCROOT)/Libraries"
with
$(SRCROOT)/Libraries
more: http://answers.unity3d.com/questions/538363/error-when-i-updated-to-xcode-5-to-get-import-to-i.html