I have something like the following situation below:
class Base
{
public static int x;
public int myMethod()
{
x += 5;
ret
I usually implement subclass specific stuff as an abstract get property
public class Base
{
// You must pick one option below
// if you have a default value in the base class
public virtual int x { get { return 7; /* magic default value */} }
// if you don't have a default value
// if you choose this alternative you must also make the Base class abstract
public abstract int x { get; }
}
public class DerivedA : Base
{
public override int x { get { return 5; } }
}
public class DerivedB : Base
{
public override int x { get { return 10; } }
}
You will need to redefine and hide the field and method in all derived types.
Example:
class DerivedA : Base
{
public new static int x;
public new int myMethod()
{
x += 5;
return x;
}
}
Note: don't do it this way. Fix your design.
Edit:
Actually, I have a similar construct. I solve it with an abstract (if you need a default value, use virtual
) property which then gets used from the base class:
public abstract class Base
{
public abstract string Name { get; }
public void Refresh()
{
//do something with Name
}
}
public class DerivedA
{
public override string Name { get { return "Overview"; } }
}
You should be able to adjust that for your use case. You can of course make the property protected
if only deriving classes should be able to see it.
Well, yes, you can, but it revolves around a bit of a trick with generics.
It is much better if you fix your design so that you don't need that static field, or at least not per descendant, but here goes:
class Base<TDescendant>
where TDescendant : Base
{
public static int x;
public int myMethod()
{
x += 5;
return x;
}
}
class DerivedA : Base<DerivedA>
{
}
class DerivedB : Base<DerivedB>
{
}
This relies on the fact that a generic type with static fields will get a separate copy of those static fields for each type you invoke it with.
However, if you intend to descend from DerivedA or DerivedB, it gets tricky, so I wouldn't recommend going down this lane.
Static dictionary with Type as keys should do. I mean avoid logic repetition and different values for each derived type but shared among instances.
public class Base
{
private static Dictionatry<Type,int> _values;
public int MyMethod()
{
_values[this.GetType()]+=5;
return _values[this.GetType()];
}
}