I currently had a problem with storing a SDL_Window pointer as a std::unique_ptr.
What I tried was:
std::unique_ptr window_;
I find this cleaner:
auto window = std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>>(
SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, kWindowWidth, kWindowHeight, 0),
SDL_DestroyWindow
);
The SDL_Window
type is, just like the compiler says, incomplete.
The SDL library is using a common pattern in C language: pointers to incomplete type.
At the point you create the unique pointer, the SDL_Window
type looks to the compiler like this:
struct SDL_Window;
That's one way you can create an incomplete type.
The compiler doesn't know anything except that SDL_Window
is a type, and not a global variable or a function. This also means it cannot assume what size it has, it cannot assume that it has any constructors or a destructor.
As for the unique pointer to the SDL_Window
, another way is to use this:
struct SDLWindowDestroyer
{
void operator()(SDL_Window* w) const
{
SDL_DestroyWindow(w);
}
};
std::unique_ptr<SDL_Window, SDLWindowDestroyer> window_;
Now you don't need to provide a function in a constructor to the window_