I\'m trying to convert an image (link) to base64 to be able to store in the Browser side (IndexedDB), but i\'m not able to do that, I have been looking for a solution for da
You need to download the image to a byte array first: Downloading binary data using XMLHttpRequest, without overrideMimeType
var xhr = new XMLHttpRequest();
xhr.open('GET', 'http://www.celticfc.net/images/doc/celticcrest.png', true);
xhr.responseType = 'arraybuffer';
xhr.onload = function(e) {
if (this.status == 200) {
var uInt8Array = new Uint8Array(this.response); // Note:not xhr.responseText
for (var i = 0, len = uInt8Array.length; i < len; ++i) {
uInt8Array[i] = this.response[i];
}
var byte3 = uInt8Array[4]; // byte at offset 4
}
}
xhr.send();
Then you can use the byte array as follows: Javascript : How to display image from byte array using Javascript or Servlet?
<img id="ItemPreview" src="" />
document.getElementById("ItemPreview").src = "data:image/png;base64," + YourByteArray;
EDIT: I cannot try this ATM but you can alternatively save the file to the file system using the HTML5 FileSystem API: How to save a image to HTML5 filesystem with the url of image
window.requestFileSystem(window.PERSISTENT, 2*1024*1024, onFileSystemSuccess, fail);
function onFileSystemSuccess(fileSystem) {
fs = fileSystem;
console.log('File system initialized');
saveAsset('http://www.example-site-with-cors.com/test.png');
}
function saveAsset(url, callback, failCallback) {
var filename = url.substring(url.lastIndexOf('/')+1);
// Set callback when not defined
if (!callback) {
callback = function(cached_url) {
console.log('download ok: ' + cached_url);
};
}
if (!failCallback) {
failCallback = function() {
console.log('download failed');
};
}
// Set lookupTable if not defined
if (!window.lookupTable)
window.lookupTable = {};
// BlobBuilder shim
// var BlobBuilder = window.BlobBuilder || window.WebKitBlobBuilder || window.MozBlobBuilder || window.MSBlobBuilder;
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
// xhr.responseType = 'blob';
xhr.responseType = 'arraybuffer';
xhr.addEventListener('load', function() {
fs.root.getFile(filename, {create: true, exclusive: false}, function(fileEntry) {
fileEntry.createWriter(function(writer) {
writer.onwrite = function(e) {
// Save this file in the path to URL lookup table.
lookupTable[filename] = fileEntry.toURL();
callback(fileEntry.toURL());
};
writer.onerror = failCallback;
// var bb = new BlobBuilder();
var blob = new Blob([xhr.response], {type: ''});
// bb.append(xhr.response);
writer.write(blob);
// writer.write(bb.getBlob());
}, failCallback);
}, failCallback);
});
xhr.addEventListener('error', failCallback);
xhr.send();
return filename;
}
function fail(evt) {
console.log(evt.target.error.code);
}
While converting into base64 you can use a proxy URL (https://cors-anywhere.herokuapp.com/) before your image path to avoid cross-origin issue
var getDataUri = function (targetUrl, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function () {
var reader = new FileReader();
reader.onloadend = function () {
callback(reader.result);
};
reader.readAsDataURL(xhr.response);
};
var proxyUrl = 'https://cors-anywhere.herokuapp.com/';
xhr.open('GET', proxyUrl + targetUrl);
xhr.responseType = 'blob';
xhr.send();
};
getDataUri(path, function (base64) {
// base64 availlable here
})
for same origin policy you must add headers for server side from where you want your images
here is how to do this - http://enable-cors.org/server.html
for development purpose you can install 'CORS' extension in CHROME browser to allow cross origin request
hope this helps and solve your issue.