C & C++: What is the difference between pointer-to and address-of array?

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情话喂你
情话喂你 2021-01-12 17:30

C++11 code:

int a[3];
auto b = a;       // b is of type int*
auto c = &a;      // c is of type int(*)[1]

C code:

int a[         


        
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  • 2021-01-12 17:55

    The sizeof operator should behave differently, for one, especially if you change the declaration of a to a different number of integers, such as int a[7]:

    int main()
    {
        int a[7];
    
        auto b = a;
        auto c = &a;
    
        std::cout << sizeof(*b) << std::endl;  // outputs sizeof(int)
        std::cout << sizeof(*c) << std::endl;  // outputs sizeof(int[7])
    
        return 0;
    }
    

    For me, this prints:

    4
    28
    

    That's because the two pointers are very different types. One is a pointer to integer, and the other is a pointer to an array of 7 integers.

    The second one really does have pointer-to-array type. If you dereference it, sure, it'll decay to a pointer in most cases, but it's not actually a pointer to pointer to int. The first one is pointer-to-int because the decay happened at the assignment.

    Other places it would show up is if you really did have two variables of pointer-to-array type, and tried to assign one to the other:

    int main()
    {
        int a[7];
        int b[9];
    
        auto aa = &a;
        auto bb = &b;
    
        aa = bb;
    
        return 0;
    }
    

    This earns me the error message:

    xx.cpp: In function ‘int main()’:
    xx.cpp:14:8: error: cannot convert ‘int (*)[9]’ to ‘int (*)[7]’ in assignment
         aa = bb;
    

    This example, however, works, because dereferencing bb allows it to decay to pointer-to-int:

    int main()
    {
        int a;
        int b[9];
    
        auto aa = &a;
        auto bb = &b;
    
        aa = *bb;
    
        return 0;
    }
    

    Note that the decay doesn't happen on the left side of an assignment. This doesn't work:

    int main()
    {
        int a[7];
        int b[9];
    
        auto aa = &a;
        auto bb = &b;
    
        *aa = *bb;
    
        return 0;
    }
    

    It earns you this:

    xx2.cpp: In function ‘int main()’:
    xx2.cpp:14:9: error: incompatible types in assignment of ‘int [9]’ to ‘int [7]’
         *aa = *bb;
    
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  • 2021-01-12 17:58

    The identity of any object in C++ is determined by the pair of its type and its address.

    There are two distinct objects with the same address in your example: The array itself, and the first element of the array. The first has type int[1], the second has type int. Two distinct objects can have the same address if one is a subobject of the other, as is the case for array elements, class members, and class base subobjects.

    Your example would be clearer if you wrote:

    int a[5];
    int (*ptr_to_array)[5] = &a;
    int * ptr_to_array_element = &a[0];
    

    But you have taken advantage of the fact that the id-expression a for the array decays to a pointer to the array's first element, so a has the same value as &a[0] in your context.

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  • 2021-01-12 18:09

    Consider this example:

    #include<stdio.h>
    
    int main()
    {
        int myArray[10][10][10][10]; //A 4 Dimentional array;
    
        //THESE WILL ALL PRINT THE SAME VALUE
        printf("%d, %d, %d, %d, %d\n",
                myArray,
                myArray[0],
                myArray[0][0],
                myArray[0][0][0],
                &myArray[0][0][0][0]
              );
    
        //NOW SEE WHAT VALUES YOU GET AFTER ADDING 1 TO EACH OF THESE POINTERS
        printf("%d, %d, %d, %d, %d\n",
                myArray+1,
                myArray[0]+1,
                myArray[0][0]+1,
                myArray[0][0][0]+1,
                &myArray[0][0][0][0]+1
              );
    }
    

    You will find that all the 5 values printed in first case are all equal. Because they point to the same initial location.

    But just when you increment them by 1 you see that different pointers now jump (point) to different locations. This is because myArray[0][0][0] + 1 will jump by 10 integer values that is 40 bytes, while myArray[0][0] + 1 will jump by 100 integer values i.e by 400 bytes. Similarly myArray[0] + 1 jumps by 1000 integer values or 4000 bytes.

    So the values depend on what level of pointer you are referring to.

    But now, if I use pointers to refer all of them:

    #include<stdio.h>
    
    int main()
    {
        int myArray[10][10][10][10]; //A 4 Dimentional array;
    
                int * ptr1 = myArray[10][10][10];
                int ** ptr2 = myArray[10][10];
                int *** ptr3 = myArray[10];
                int **** ptr4 = myArray;
    
        //THESE WILL ALL PRINT THE SAME VALUE
        printf("%u, %u, %u, %u\n", ptr1, ptr2, ptr3, ptr4);
    
        //THESE ALSO PRINT SAME VALUES!!
        printf("%d, %d, %d, %d\n",ptr1+1,ptr2+1,ptr3+1,ptr4+1);
    }
    

    So you see, different levels of pointer variables do not behave the way the array variable does.

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