I want to close a System.Windows.Forms.Form if the user clicks anywhere outside it. I\'ve tried using IMessageFilter, but even then none of the messages are passed to PreFi
You should use Deactivate:
I have a form called Form2.
In the Deactivate section of the Properties window.
You declare the name Form2_Deactivate.
In the Form2.cs file:
private void Form2_Deactivate(object sender, EventArgs e)
{
this.Close();
}
SIMPLY WAY : on Form1 use this code to call form2:
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Form2.Owner = Me
Form2.Show()
End Sub
and then use this code on form1 again :
Private Sub Form1_MouseClick(sender As Object, e As MouseEventArgs) Handles Me.MouseClick
If Form2.IsHandleCreated = True Then
Form2.Close()
End If
End Sub
If you are trying to make a popup window that behaves a little bit like a menu, except that it lets you interact with your controls, you could try hosting a usercontrol inside a toolstrip dropdown.
With Simon's solution I had the same Problem describt by Noam. With following code I've avoid the "Click through" problem...
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// if click outside dialog -> Close Dlg
if (m.Msg == NativeConstants.WM_NCACTIVATE) //0x86
{
if (this.Visible)
{
if (!this.RectangleToScreen(this.DisplayRectangle).Contains(Cursor.Position))
this.Close();
}
}
}
With thanks to p-daddy in this question, I've found this solution which allows me to use ShowDialog:
protected override void OnShown(EventArgs e)
{
base.OnShown(e);
this.Capture = true;
}
protected override void OnCaptureChanged(EventArgs e)
{
if (!this.Capture)
{
if (!this.RectangleToScreen(this.DisplayRectangle).Contains(Cursor.Position))
{
this.Close();
}
else
{
this.Capture = true;
}
}
base.OnCaptureChanged(e);
}
In your form's Deactivate event, put "this.Close()". Your form will close as soon as you click anywhere else in Windows.
Update: I think what you have right now is a Volume button, and inside the Click event you create an instance of your VolumeSlider form and make it appear by calling ShowDialog() which blocks until the user closes the popped-up form. In the next line you read the volume the user selected and use it in your program.
This is OK, but as you've noticed it forces the user to explicitly close the popup in order to get back to the main program. Show() is the method you really want to use here on your popup form, but Show() doesn't block which means the Click event back on your main form finishes without knowing what the new volume is supposed to be.
A simple solution is to create a public method on your main form like this:
public void SetVolume(int volume)
{
// do something with the volume - whatever you did before with it
}
Then, in your Volume button's Click event (also on the main form), you make the VolumeSlider appear like so:
VolumeSlider slider = new VolumeSlider();
slider.Show(this); // the "this" is needed for the next step
In the VolumeSlider form, as the user works the (I guess) scrollbar, you put this code in the scrollbar's ValueChanged event (I think that's what it is):
MainForm owner = (MainForm)this.Owner;
owner.SetVolume(scrollbar.Value);
And then in the VolumeSlider form's Deactivate event you would put this.Close() as mentioned above. Your form will then behave as expected.