I have viewed this question, but it does not seem to actually answer the question that I have. I have a, image file, that may be any resolution. I need to load that image
You can create a new BufferedImage of the size you want and then perform a scaled paint of the original image into the new one:
BufferedImage resizedImage = new BufferedImage(new_width, new_height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(image, 0, 0, new_width, new_height, null);
g.dispose();
see this website Link1
Or This Link2
Something like this? :
/**
* Resizes an image using a Graphics2D object backed by a BufferedImage.
* @param srcImg - source image to scale
* @param w - desired width
* @param h - desired height
* @return - the new resized image
*/
private BufferedImage getScaledImage(Image srcImg, int w, int h){
BufferedImage resizedImg = new BufferedImage(w, h, BufferedImage.TRANSLUCENT);
Graphics2D g2 = resizedImg.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.drawImage(srcImg, 0, 0, w, h, null);
g2.dispose();
return resizedImg;
}