Flip NSImage on both axes

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醉酒成梦
醉酒成梦 2021-01-12 10:47

I\'m trying to flip an NSImage created with a NSImageBitmapRep representation. After some digging (Flipping Quicktime preview & capture and Mirroring CIImage/NSImage) I

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  • 2021-01-12 11:00

    Anyway, I think a good idea should be posting a complete function. Here is my solution based on Ken post

    - (NSImage *)flipImage:(NSImage *)image
    {
        NSImage *existingImage = image;
        NSSize existingSize = [existingImage size];
        NSSize newSize = NSMakeSize(existingSize.width, existingSize.height);
        NSImage *flipedImage = [[[NSImage alloc] initWithSize:newSize] autorelease];
    
        [flipedImage lockFocus];
        [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];
    
        NSAffineTransform *t = [NSAffineTransform transform];
        [t translateXBy:existingSize.width yBy:existingSize.height];
        [t scaleXBy:-1 yBy:-1];
        [t concat];
    
        [existingImage drawAtPoint:NSZeroPoint fromRect:NSMakeRect(0, 0, newSize.width, newSize.height) operation:NSCompositeSourceOver fraction:1.0];
    
        [flipedImage unlockFocus];
    
        return flipedImage;
    }
    
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  • 2021-01-12 11:00

    for vertical flip

    - (NSImage *)flipImageVertically:(NSImage *)inputImage {
    
        NSImage *tmpImage;
        NSAffineTransform *transform = [NSAffineTransform transform];
    
        NSSize dimensions = [inputImage size];
        NSAffineTransformStruct flip = {1.0, 0.0, 0.0, -1.0, 0.0,
            dimensions.height};
        tmpImage = [[NSImage alloc] initWithSize:dimensions];
        [tmpImage lockFocus];
        [transform setTransformStruct:flip];
        [transform concat];
        [inputImage drawAtPoint:NSMakePoint(0,0)
                             fromRect:NSMakeRect(0,0, dimensions.width, dimensions.height)
                            operation:NSCompositeCopy fraction:1.0];
        [tmpImage unlockFocus];
    
    
        return [tmpImage autorelease];
    
    }
    

    for horizontal flip

    + (NSImage *)flipImageHorizontally:(NSImage *)inputImage {
    
        NSImage *tmpImage;
        NSAffineTransform *transform = [NSAffineTransform transform];
    
        NSSize dimensions = [inputImage size];
        NSAffineTransformStruct flip = {-1.0, 0.0, 0.0, 1.0,
            dimensions.width, 0.0 };
        tmpImage = [[NSImage alloc] initWithSize:dimensions];
        [tmpImage lockFocus];
        [transform setTransformStruct:flip];
        [transform concat];
        [inputImage drawAtPoint:NSMakePoint(0,0)
                             fromRect:NSMakeRect(0,0, dimensions.width, dimensions.height)
                            operation:NSCompositeCopy fraction:1.0];
        [tmpImage unlockFocus];
    
        return [tmpImage autorelease];
    
    }
    
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  • 2021-01-12 11:03

    Extension for Swift, based on the solution of Alejandro Lugeno:

    extension NSImage {
        func flipped(flipHorizontally: Bool = false, flipVertically: Bool = false) -> NSImage {
            let flippedImage = NSImage(size: size)
    
            flippedImage.lockFocus()
    
            NSGraphicsContext.current?.imageInterpolation = .high
    
            let transform = NSAffineTransform()
            transform.translateX(by: flipHorizontally ? size.width : 0, yBy: flipVertically ? size.height : 0)
            transform.scaleX(by: flipHorizontally ? -1 : 1, yBy: flipVertically ? -1 : 1)
            transform.concat()
    
            draw(at: .zero, from: NSRect(origin: .zero, size: size), operation: .sourceOver, fraction: 1)
    
            flippedImage.unlockFocus()
    
            return flippedImage
        }
    }
    
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  • 2021-01-12 11:22

    You should init your NSImage with a size.

    Show your attempt with translation, because that's the right way. Typically, it's easiest to translate first and then scale. Your code snippets seem to have vestigial traces of attempts to translate, but they're not right. You translate by 0,0 in one case and width,0 in another. Also, in your second code snippet, you're scaling by 1,1 (positive), so not flipping.

    Also, it may be simpler to simply lock focus on a new image of the appropriate size, set up the transform, and draw the image rep. Avoids all of that stuff with CIImage.

    NSBitmapImageRep *imgRep = ...
    NSImage* img = [[[NSImage alloc] initWithSize:NSMakeSize(imgRep.pixelsWide, imgRep.pixelsHigh)] autorelease];
    [img lockFocus];
    NSAffineTransform* t = [NSAffineTransform transform];
    [t translateXBy:imgRep.pixelsWide yBy:imgRep.pixelsHigh];
    [t scaleXBy:-1 yBy:-1];
    [t concat];
    [imgRep drawInRect:NSMakeRect(0, 0, imgRep.pixelsWide, imgRep.pixelsHigh)];
    [img unlockFocus];
    
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