After reading \"Media Playback\" and \"MediaPlayer\" android documentations I\'m still confused and need experienced advice about setDataSource overloaded method.
I
There aren't any real benefits to the various ways of calling create
or setDataSource
. The static create
methods don't do much more than call setDataSource
and prepare
. The various setDataSource
methods call each other internally. Eventually they boil down to two possible native calls, one with a string describing a remote URI and another with a local file descriptor. There may be a very slight performance advantage to creating the file descriptor yourself, but it will not be appreciable in context.
For local file playback, as you are demonstrating in your code, simply calling prepare
(or the static create
methods) isn't a bad practice at all. The underlying player should have no problem determining the relevant metadata and returning quickly no matter the size of the file. The prepareAsync
method is more useful for network streams, where any number of situations might cause some unexpected delay. If you are designing a general purpose player, then using the prepareAsync
method would be the way to go, but if you are simply playing raw assets it shouldn't make any difference. The variety of methods provided is simply a matter of convenience (take note of the javadoc for create
).