How to render a UNORM formatted texture to an sRGB DirectX11 swapchain created by OpenXR?

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谎友^
谎友^ 2021-01-12 10:02

I\'m writing a DirectX 11 OpenXR app. OpenXR creates the DX11 swapchain with a format of DXGI_FORMAT_R8G8B8A8_UNORM_SRGB (the device doesn\'t support non sRGB f

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