I understand pointers and the rare need to use them in C# code. My question is: what is the reasoning behind having to explicitly state \"unsafe\" in a block of code. Additi
In short, .NET wants you to state your intent.
Sure, the compiler could infer the need for the "unsafe" flag. But the designers want it to be a deliberate decision.
To me, it's akin to a number of syntactic requirements in C#:
The pattern is that you shouldn't move or change one thing and inadvertently affect another. Within reason, they want to keep you from "shooting yourself in the foot."
Lots of great, informative answers here — maybe this goes more to your question.
The most significant difference between safe and unsafe code is that unsafe code is unreachable by .net's garbage collector. Automatic GC is a huge part of the vernacular of .net and, when you go beyond its boundaries, you change a lot of what can be assumed about your code.
Pointers in particular allow for the creation of objects on the heap with no GC references. This leads to another excellent reason to require code to be marked as "unsafe." It makes it easy to narrow down where a memory leak is coming from when you realize you have one.
When you use an unsafe block, it has the effect of making the code unverifiable. This requires certain permissions to execute and you might not want to allow it in your output (especially if you are in a shared source environment), so there is a switch in the compiler to disallow it.
It is largely about being verifiable. By stating unsafe
, the gloves are off - the system can no longer guarantee that your code won't run amok. In most cases it is highly desirable to stay in the safe zone.
This gets more noticeable with partial trust (addins etc), but is still valuable in regular code.
There's an interview with C# Creator Anders Hejlsberg that touches on the subject here. Basically, exactly what @Marc Gravell said: typesafety first, unsafety by explicit declaration.
So to answer your question: nothing in the CLR prevents it; it's a language idiom designed to allow you to work with safety gloves when dealing with types. If you want to take the gloves off, it's your choice, but you have to make the active choice to take the gloves off.
Edit:
For clarification: I know what "unsafe" and "safe" code is. It's just a question of why must we do all the extra work (ok, not THAT much extra) just to be able to use these features.
As mentioned in the interview I linked, it was an explicit design decision. C# is essentially an evolution of Java and in Java, you don't have pointers at all. But the designers wanted to allow pointers; however because C# would typically be bringing in Java developers, they felt it would be best if the default behavior be similar to Java, i.e. no pointers, while still allowing the use of pointers by explicit declaration.
So the "extra work" is deliberate to force you to think about what you are doing before you do it. By being explicit, it forces you to at least consider: "Why am I doing this? Do I really need a pointer when a reference type will suffice?"
So that it is immediately obvious which code won't run in web services without elevated permissions, etc.