I\'m displaying badge on tab bar but when number increase it goes out to tab bar item like shown in image
I found Kateryna's answer to be useful in putting me on the right track, but I had to update it a little:
func repositionBadge(tab: Int){
for badgeView in self.tabBarController!.tabBar.subviews[tab].subviews {
if NSStringFromClass(badgeView.classForCoder) == "_UIBadgeView" {
badgeView.layer.transform = CATransform3DIdentity
badgeView.layer.transform = CATransform3DMakeTranslation(-17.0, 1.0, 1.0)
}
}
}
Please note the tab integer is NOT zero-indexed, so the first tab will be number 1, the 2nd number 2, etc.
I've created an extension for UITabBar
which gets the badge view and the badge's label the swifty way:
extension UITabBar {
func badgeViewForItem(at index: Int) -> UIView? {
guard subviews.count > index else {
return nil
}
return subviews[index].subviews.first(where: { NSStringFromClass($0.classForCoder) == "_UIBadgeView" })
}
func labelForItem(at index: Int) -> UILabel? {
guard subviews.count > index else {
return nil
}
return badgeViewForItem(at: index)?.subviews.first(where: { $0 is UILabel }) as? UILabel
}
}
And then you can do something like:
let firstItemBadgeView = badgeViewForItem(at: 0)!
// Do something with the badge view like setting the border, background color ...
// ex: firstItemBadgeView.backgroundColor = UIColor.clear
When you update your badge value, add such a method:
func updateBadge(#value: UInt, tabBarItemTag: Int) {
self.viewControllerForTag(tabBarItemTag)?.tabBarItem.badgeValue = value
for badgeView in (tabBar.subviews[tabBarItemTag] as! UIView).subviews {
let className = "\(_stdlib_getDemangledTypeName(badgeView))"
if className.rangeOfString("BadgeView").location != NSNotFound {
badgeView.layer.transform = CATransform3DIdentity
badgeView.layer.transform = CATransform3DMakeTranslation(0.0, 10.0, 20.0)
}
}
}
You need to play a bit with a second CATransform3DMakeTranslation to make right positioning. In this code badge moves a bit on bottom/left. First CATransform3DMakeTranslation is needed to pretend badge moving. It is a Swift code, but you can convert it to Objective-C easily.
In C# Xamarin
void RepositionBadge(int tab)
{
foreach (var badgeView in TabBar.Subviews[tab].Subviews)
{
if (badgeView.Class.Name == "_UIBadgeView")
{
badgeView.Layer.Transform = CATransform3D.Identity;
badgeView.Layer.Transform = CATransform3D.MakeTranslation(-10.0f, 1.0f, 1.0f);
}
}
}
In Objective-C:
for (UIView *tabBarButton in self.navigationController.tabBarController.tabBar.subviews)
{
for (UIView *badgeView in tabBarButton.subviews)
{
NSString *className = NSStringFromClass([badgeView class]);
// Looking for _UIBadgeView
if ([className rangeOfString:@"BadgeView"].location != NSNotFound)
{
badgeView.layer.transform = CATransform3DIdentity;
badgeView.layer.transform = CATransform3DMakeTranslation(-5.0, 1.0, 1.0);
}
}
}
Badge align to your tab bar image by default.If you add large image as tab bar item image you can adjust it's using following code.
for tabBarButton in self.tabBar.subviews{
for badgeView in tabBarButton.subviews{
var className=NSStringFromClass(badgeView.classForCoder)
if className == "_UIBadgeView"
{
badgeView.layer.transform = CATransform3DIdentity
badgeView.layer.transform = CATransform3DMakeTranslation(-17.0, 1.0, 1.0)
}
}
}