I\'m currently working on a project which needs to display a dialog with a grayout (black/white) background. To achieve this I\'m taking a screenshot and of the whole app,
I think that's because your old Bitmap is still in your drawing cache. Because of this, you first need to delete it from the cache and then put the new Image in the cache. Take a look at this question, which seems to be on the same topic:
Deletion of drawing cache
EDIT: So, here is the code which is working for me. I use a Button to save the Bitmap and then set the Bitmap to an Image View:
private View rootView;
private ImageView bitmapView;
private Button switchButton;
public Bitmap capturedScreen;
public boolean bitmapNeeded = false;
...
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
// do the other stuff
rootView.setDrawingCacheEnabled(true); //enable Drawing cache on your view
switchButton.setOnClickListener(this);
}
...
@Override
public void onClick(View v) {
if (v == switchButton) { //when the button is clicked
captureScreen();
}
}
public void captureScreen() {
rootView.buildDrawingCache();
capturedScreen = Bitmap.createBitmap(rootView.getDrawingCache());
imageView.setImageBitmap(capturedScreen);
rootView.destroyDrawingCache();
}
....
//In the onDraw method of your View:
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(capturedScreen, 0, 0, paint);
}
This is how it works:
Everytime the user clicks the button, everything inside rootView
is saved as a bitmap and then drawn to the imageView
.
You can of course call the captureScreen Method from anywhere in your code, if you need to to.
I hope this example helps you.