Threejs Tooltip

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盖世英雄少女心
盖世英雄少女心 2021-01-12 05:54

this could be a duplicate, but I have not found anything as yet. I am trying to create tooltip for on mouse hover. (perspective camera)

Tooltip issue: https://jsfidd

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  • 2021-01-12 06:36

    Well working tooltip is not only correctly placed text label. It has some of show and hide intelligence.

    It should:

    1. not appear immediately, but once mouse becomes stationary over some object,
    2. not disappear immediately, rather it should fade away after mouse left the object area,
    3. it should neither follow the mouse, nor stay where it was, if user moves the mouse around the object area not leaving it.

    All of that is included in my solution: http://jsfiddle.net/mmalex/ycnh0wze/

    <div id="tooltip"></div> must be initially added to HTML. The recommended CSS you find below. Crucial to have it position: fixed;, anything else is a matter of taste.

    #tooltip {
      position: fixed;
      left: 0;
      top: 0;
      min-width: 100px;
      text-align: center;
      padding: 5px 12px;
      font-family: monospace;
      background: #a0c020;
      display: none;
      opacity: 0;
      border: 1px solid black;
      box-shadow: 2px 2px 3px rgba(0, 0, 0, 0.5);
      transition: opacity 0.25s linear;
      border-radius: 3px;
    }
    
    var scene = new THREE.Scene();
    var raycaster = new THREE.Raycaster();
    
    //create some camera
    camera = new THREE.PerspectiveCamera(55, window.innerWidth / window.innerHeight, 0.1, 1000);
    camera.position.x = 5;
    camera.position.y = 5;
    camera.position.z = 5;
    camera.lookAt(0, 0, 0);
    
    var controls = new THREE.OrbitControls(camera);
    
    var renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(new THREE.Color(0x595959));
    document.body.appendChild(renderer.domElement);
    
    // white spotlight shining from the side, casting a shadow
    var spotLight = new THREE.SpotLight(0xffffff, 2.5, 25, Math.PI / 6);
    spotLight.position.set(4, 10, 7);
    scene.add(spotLight);
    
    // collect objects for raycasting, 
    // for better performance don't raytrace all scene
    var tooltipEnabledObjects = [];
    
    var colors = new RayysWebColors();
    for (let k = 0; k < 12; k++) {
        var size = 0.5;
        var geometry = new THREE.BoxGeometry(size, 0.2, size);
        var randomColor = colors.pickRandom();
        var material = new THREE.MeshPhongMaterial({
            color: randomColor.hex,
            transparent: true,
            opacity: 0.75
        });
        var cube = new THREE.Mesh(geometry, material);
        cube.userData.tooltipText = randomColor.name;
        cube.applyMatrix(new THREE.Matrix4().makeTranslation(-3 + 6 * Math.random(), 0, -3 + 0.5 * k));
        scene.add(cube);
        tooltipEnabledObjects.push(cube);
    }
    
    function animate() {
        requestAnimationFrame(animate);
        controls.update();
        renderer.render(scene, camera);
    };
    
    // this will be 2D coordinates of the current mouse position, [0,0] is middle of the screen.
    var mouse = new THREE.Vector2();
    
    var latestMouseProjection; // this is the latest projection of the mouse on object (i.e. intersection with ray)
    var hoveredObj; // this objects is hovered at the moment
    
    // tooltip will not appear immediately. If object was hovered shortly,
    // - the timer will be canceled and tooltip will not appear at all.
    var tooltipDisplayTimeout;
    
    // This will move tooltip to the current mouse position and show it by timer.
    function showTooltip() {
        var divElement = $("#tooltip");
    
        if (divElement && latestMouseProjection) {
            divElement.css({
                display: "block",
                opacity: 0.0
            });
    
            var canvasHalfWidth = renderer.domElement.offsetWidth / 2;
            var canvasHalfHeight = renderer.domElement.offsetHeight / 2;
    
            var tooltipPosition = latestMouseProjection.clone().project(camera);
            tooltipPosition.x = (tooltipPosition.x * canvasHalfWidth) + canvasHalfWidth + renderer.domElement.offsetLeft;
            tooltipPosition.y = -(tooltipPosition.y * canvasHalfHeight) + canvasHalfHeight + renderer.domElement.offsetTop;
    
            var tootipWidth = divElement[0].offsetWidth;
            var tootipHeight = divElement[0].offsetHeight;
    
            divElement.css({
                left: `${tooltipPosition.x - tootipWidth/2}px`,
                top: `${tooltipPosition.y - tootipHeight - 5}px`
            });
    
            // var position = new THREE.Vector3();
            // var quaternion = new THREE.Quaternion();
            // var scale = new THREE.Vector3();
            // hoveredObj.matrix.decompose(position, quaternion, scale);
            divElement.text(hoveredObj.userData.tooltipText);
    
            setTimeout(function() {
                divElement.css({
                    opacity: 1.0
                });
            }, 25);
        }
    }
    
    // This will immediately hide tooltip.
    function hideTooltip() {
        var divElement = $("#tooltip");
        if (divElement) {
            divElement.css({
                display: "none"
            });
        }
    }
    
    // Following two functions will convert mouse coordinates
    // from screen to three.js system (where [0,0] is in the middle of the screen)
    function updateMouseCoords(event, coordsObj) {
        coordsObj.x = ((event.clientX - renderer.domElement.offsetLeft + 0.5) / window.innerWidth) * 2 - 1;
        coordsObj.y = -((event.clientY - renderer.domElement.offsetTop + 0.5) / window.innerHeight) * 2 + 1;
    }
    
    function handleManipulationUpdate() {
        raycaster.setFromCamera(mouse, camera); {
            var intersects = raycaster.intersectObjects(tooltipEnabledObjects);
            if (intersects.length > 0) {
                latestMouseProjection = intersects[0].point;
                hoveredObj = intersects[0].object;
            }
        }
    
        if (tooltipDisplayTimeout || !latestMouseProjection) {
            clearTimeout(tooltipDisplayTimeout);
            tooltipDisplayTimeout = undefined;
            hideTooltip();
        }
    
        if (!tooltipDisplayTimeout && latestMouseProjection) {
            tooltipDisplayTimeout = setTimeout(function() {
                tooltipDisplayTimeout = undefined;
                showTooltip();
            }, 330);
        }
    }
    
    function onMouseMove(event) {
        updateMouseCoords(event, mouse);
    
        latestMouseProjection = undefined;
        hoveredObj = undefined;
        handleManipulationUpdate();
    }
    
    window.addEventListener('mousemove', onMouseMove, false);
    
    animate();
    
    0 讨论(0)
  • 2021-01-12 06:49

    Replace:

    var vector = new THREE.Vector3( mouse.x, mouse.y, 0 );
    

    by:

    var vector = new THREE.Vector3( mouse.x, mouse.y, 1 );
    
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