I\'m currently using firebase messaging cloud to push notification for my app. I\'m trying to make a custom notification sound for the push notification. I believe that it c
You must create notification channel first with following code
Application.kt
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.content.Context;
import android.graphics.Color;
import android.os.Build;
import io.flutter.app.FlutterApplication
import io.flutter.plugin.common.PluginRegistry
import io.flutter.plugins.GeneratedPluginRegistrant
import io.flutter.plugin.common.PluginRegistry.PluginRegistrantCallback
import io.flutter.plugins.firebasemessaging.FlutterFirebaseMessagingService
import io.flutter.plugins.pathprovider.PathProviderPlugin;
import io.flutter.plugin.common.MethodChannel
import android.content.ContextWrapper
import android.content.Intent
import android.content.IntentFilter
import android.os.Build.VERSION
import android.os.Build.VERSION_CODES
import android.net.Uri;
import android.media.AudioAttributes;
import android.content.ContentResolver;
class Application : FlutterApplication(), PluginRegistrantCallback {
override fun onCreate() {
super.onCreate()
this.createChannel()
FlutterFirebaseMessagingService.setPluginRegistrant(this)
}
override fun registerWith(registry: PluginRegistry?) {
// createChannel();
FirebaseCloudMessagingPluginRegistrant.registerWith(registry);
}
private fun createChannel() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// Create the NotificationChannel
val name: String = getString(R.string.default_notification_channel_id)
val channel = NotificationChannel(name, "default", NotificationManager.IMPORTANCE_HIGH)
val soundUri = Uri.parse(ContentResolver.SCHEME_ANDROID_RESOURCE + "://"+ getApplicationContext().getPackageName() + "/raw/sample");
val att = AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
.build();
channel.setSound(soundUri, att)
val notificationManager: NotificationManager = getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager
notificationManager.createNotificationChannel(channel)
/*
val id = mapData["id"]
val name = mapData["name"]
val descriptionText = mapData["description"]
val sound = "sample"
val importance = NotificationManager.IMPORTANCE_HIGH
val mChannel = NotificationChannel(id, name, importance)
mChannel.description = descriptionText
// Register the channel with the system; you can't change the importance
// or other notification behaviors after this
val notificationManager = getSystemService(NOTIFICATION_SERVICE) as NotificationManager
notificationManager.createNotificationChannel(mChannel)
completed = true
*/
}
}
}
And android manifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.foodlz.orders">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<uses-permission android:name="android.permission.VIBRATE" />
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name=".Application"
android:label="test App"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<action android:name="FLUTTER_NOTIFICATION_CLICK" />
<category android:name="android.intent.category.DEFAULT" />
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
<meta-data
android:name="com.google.firebase.messaging.default_notification_channel_id"
android:value="@string/default_notification_channel_id"/>
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@drawable/ic_appstore" />
<meta-data
android:name="com.google.firebase.messaging.default_notification_color"
android:resource="@color/colorPrimary" />
</application>
</manifest>
finally you must put your notification sound.wav file in res/raw
that's it
To create a custom notification sound for both Android you will need to predefine a Notification Channel for your app. I used Flutter Local Notifications plugin to do this. In there, you can specify the parameters for your Android Notification Channel such as
var androidPlatformChannelSpecifics = AndroidNotificationDetails(
'your other channel id',
'your other channel name',
'your other channel description',
sound: RawResourceAndroidNotificationSound('slow_spring_board');
Note: slow_spring_board.mp3 is stored in the android\app\src\main\res\raw
section of your app. Do not include the file extension when calling RawResourceAndroidNotificationSound()
There are other steps required to get it setup for iOS devices (mp3 are not supported). Once this is all done, you can begin working on your cloud messaging portion, in there you'll have to reference the notification channel id, and the sound file. I recommend including the audio file extension in that code.
you can do this simply by calling the sound and playing it in the firebase configure method.
widget._firebaseMessaging.configure(
onMessage: (Map<String, dynamic> message) async {
print('on message $message');
AudioCache player = new AudioCache();
const alarmAudioPath = "sounds/notification.mp3";
player.play(alarmAudioPath);
},
onResume: (Map<String, dynamic> message) async {
print('on resume $message');
},
onLaunch: (Map<String, dynamic> message) async {
print('on launch $message');
},
);
this wouldnt be effective as the file wouldnt be played if the app is in the background