Move constructor for std::string from char*

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离开以前
离开以前 2021-01-12 05:13

I have a function f returning a char*. The function documentation says:

The user must delete returned string

I wa

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  • 2021-01-12 05:51

    There is no standard way for a std::string to take ownership of a buffer you pass.

    Nor to take responsibility of cleaning up such a buffer.

    In theory, an implementation, knowing all the internal details, could add a way for a std::string to take over buffers allocated with their allocator, but I don't know of any implementation which does.
    Nor is there any guarantee doing so would actually be advantageous, depending on implementation-details.

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  • 2021-01-12 05:55

    This code can never be correct:

    std::string s(cstring);
    delete cstring;
    

    The std::string constructor that takes a character pointer, requires a NUL-terminated string. So it is multiple characters.

    delete cstring is scalar delete.

    Either you are trying to create a string from a character scalar (in which case, why the indirection?)

    std::string s(cstring[0]);
    delete cstring;
    

    or you have multiple characters, and should delete accordingly

    std::string s(cstring);
    delete [] cstring;
    

    Check the other answers for the recommended way to make sure delete[] gets used, e.g.

    std::string(std::unique_ptr<char[]>(f()).get())
    
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  • 2021-01-12 05:58

    std::string will make a copy of the null terminated string argument and manage that copy. There's no way to have it take ownership of a string you pass to it. So what you're doing is correct, the only improvement I'd suggest is a check for nullptr, assuming that is a valid return value for f(). This is necessary because the std::string constructor taking a char const * requires that the argument point to a valid array, and not be nullptr.

    char* cstring = f();
    std::string s(cstring ? cstring : "");
    delete[] cstring;   // You most likely want delete[] and not delete
    

    Now, if you don't need all of std::string's interface, or if avoiding the copy is important, then you can use a unique_ptr to manage the string instead.

    std::unique_ptr<char[]> s{f()}; // will call delete[] automatically
    

    You can get access to the managed char * via s.get() and the string will be deleted when s goes out of scope.

    Even if you go with the first option, I'd suggest storing the return value of f() in a unique_ptr before passing it to the std::string constructor. That way if the construction throws, the returned string will still be deleted.

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  • 2021-01-12 06:01
    std::string steal_char_buffer( std::unique_ptr<char[]> buff ) {
      std::string s = buff?buff.get():""; // handle null pointers
      return s;
    }
    std::string steal_char_buffer( const char* str ) {
      std::unique_ptr<char[]> buff(str); // manage lifetime
      return steal_char_buffer(std::move(buff));
    }
    

    now you can type

    std::string s = steal_char_buffer(f());
    

    and you get a std::string out of f().

    You may want to make the argument of steal_char_buffer be a const char*&&. It is mostly pointless, but it might lead to some useful errors.

    If you can change the interface of f, make it return a std::string directly or a std::unique_ptr<char[]>.

    Another good idea is to wrap f in another function that returns a std::unique_ptr<char[]> or std::string:

    std::unique_ptr<char[]> good_f() {
      return std::unique_ptr<char[]>(f());
    }
    

    and/or

    std::string good_f2() {
      auto s = good_f();
      return steal_char_buffer( std::move(s) );
    }
    
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