What is the best entry point for a custom script in a Unity3D project which does not utilise Unity's Editor at all?

后端 未结 0 1564
被撕碎了的回忆
被撕碎了的回忆 2021-01-12 02:49

I.e. I only want to use Unity as a library, which starts any graphics and any engine usage inside a script, just like a standard C# program. Where do I attach that very firs

相关标签:
回答
  • 消灭零回复
提交回复
热议问题