I\'m looking through the source of a C# program that uses a library written in C. I came across this line and was unsure what it was:
cvbimUNSAFE.GetImageVPA
It's a void pointer. See this article for details:
http://msdn.microsoft.com/en-us/library/y31yhkeb%28VS.80%29.aspx
And you can take a look at this SO question for details on how to implement it in C#:
How to declare a void pointer in C#
On a side note, that method should be marked as unsafe if it's not.
That's not C#. It looks like C++. In that case, a void**
is a pointer to a void pointer.
In C, it represents a pointer to a void*
object. In other word, when you dereference it you get a void*
.
I guess this is used because lpImageBits will be modified inside the function you are invoking.
It's a pointer to a pointer to something not specified. Basically, just think of it as a memory pointer to a raw memory pointer.
So, int**
is a pointer to a pointer to an int
, but void**
is a pointer to a pointer, but it's not specified what that pointer is pointing at.
I did some google searches and could only find information about void*, which is a pointer to a sort of catch all top level type, if I understood correctly.
Not quite. void*
is a pointer to something, it's just not specified what that something is and should just be thought of as a pointer to a raw hunk of memory that you have to apply some structure to. For example, malloc
returns a void*
because it's returning a pointer to a raw hunk of memory.
In this case, I am guessing this library will allocate the amount of memory necessary to hold the image so it needs a double indirection so it can change the address lpImageBits
points to.
In C# void**
is a pointer to void*
pointer. Here is a simple example:
public unsafe static void Main(string[] args)
{
int x = 1;
void* v = &x;
//dereferencing v, it prints 1
Console.WriteLine(*(int*)v);
void** vtp = &v;
//dereferencing vtp, it prints 1
Console.WriteLine(*(int*)*vtp);
Console.ReadLine();
}