How to access a storyboard within an element resources from XAML?

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迷失自我
迷失自我 2021-01-12 00:29

Consider this code:



        
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  • 2021-01-12 01:11

    What if this code was true?

    <UserControl x:Class="MyApp.MyControl"
                 ...
                 xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity"
                 xmlns:l="clr-namespace:MyApp"
                 DataContext="{Binding RelativeSource={RelativeSource Mode=Self}}">
    
        <UserControl.Resources>
            <Style TargetType="{x:Type l:MyControl}">
                <Setter Property="Template">
                    <Setter.Value>
                        <ControlTemplate TargetType="{x:Type l:MyControl}">
                            <Border x:Name="brdBase" BorderThickness="1" BorderBrush="Cyan" Background="Black">
                                <Border.Resources>
                                    <Storyboard x:Key="MyStory">
                                        <ColorAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderBrush).(SolidColorBrush.Color)" Storyboard.TargetName="brdBase">
                                            <SplineColorKeyFrame KeyTime="0:0:1" Value="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type l:MyControl}}, Path=SpecialColor}"/>
                                        </ColorAnimationUsingKeyFrames>
                                    </Storyboard>
                                </Border.Resources>
    
                                <i:Interaction.Triggers>
                                    <l:InteractiveTrigger Property="IsMouseOver" Value="True">
                                        <l:InteractiveTrigger.CommonActions>
                                            <BeginStoryboard Storyboard="{StaticResource MyStory}"/>
                                        </l:InteractiveTrigger.CommonActions>
                                    </l:InteractiveTrigger>
                                </i:Interaction.Triggers>
                            </Border>
                        </ControlTemplate>
                    </Setter.Value>
                </Setter>
            </Style>
        </UserControl.Resources>
    </UserControl>
    

    If so, I could have a Trigger on IsMouseOver property...

    I'm glad to say it's a working code :) I could only use EventTrigger in <Border.Triggers> tag. It was the limitation. So I started thinking about this idea: What if I could have a custom trigger which can work in FrameworkElement.Triggers scope? Here is the code:

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Windows;
    using System.Windows.Interactivity;
    using System.Windows.Media.Animation;
    
    namespace TriggerTest
    {
        /// <summary>
        /// InteractiveTrigger is a trigger that can be used as the System.Windows.Trigger but in the System.Windows.Interactivity.
        /// <para>
        /// Note: There is neither `EnterActions` nor `ExitActions` in this class. The `CommonActions` can be used instead of `EnterActions`.
        /// Also, the `Actions` property which is of type System.Windows.Interactivity.TriggerAction can be used.
        /// </para>
        /// <para> </para>
        /// <para>
        /// There is only one kind of triggers (i.e. EventTrigger) in the System.Windows.Interactivity. So you can use the following triggers in this namespace:
        /// <para>1- InteractiveTrigger : Trigger</para>
        /// <para>2- InteractiveMultiTrigger : MultiTrigger</para>
        /// <para>3- InteractiveDataTrigger : DataTrigger</para>
        /// <para>4- InteractiveMultiDataTrigger : MultiDataTrigger</para>
        /// </para>
        /// </summary>
        public class InteractiveTrigger : TriggerBase<FrameworkElement>
        {
            #region ___________________________________________________________________________________  Properties
    
            #region ________________________________________  Value
    
            /// <summary>
            /// [Wrapper property for ValueProperty]
            /// <para>
            /// Gets or sets the value to be compared with the property value of the element. The comparison is a reference equality check.
            /// </para>
            /// </summary>
            public object Value
            {
                get { return (object)GetValue(ValueProperty); }
                set { SetValue(ValueProperty, value); }
            }
    
            public static readonly DependencyProperty ValueProperty =
                DependencyProperty.Register("Value",
                                            typeof(object),
                                            typeof(InteractiveTrigger),
                                            new FrameworkPropertyMetadata(null, FrameworkPropertyMetadataOptions.None, OnValuePropertyChanged));
    
            private static void OnValuePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
            {
                InteractiveTrigger instance = sender as InteractiveTrigger;
    
                if (instance != null)
                {
                    if (instance.CanFire)
                        instance.Fire();
                }
            }
    
            #endregion
    
    
            /// <summary>
            /// Gets or sets the name of the object with the property that causes the associated setters to be applied.
            /// </summary>
            public string SourceName
            {
                get;
                set;
            }
    
            /// <summary>
            /// Gets or sets the property that returns the value that is compared with this trigger.Value property. The comparison is a reference equality check.
            /// </summary>
            public DependencyProperty Property
            {
                get;
                set;
            }
    
            /// <summary>
            /// Gets or sets a collection of System.Windows.Setter objects, which describe the property values to apply when the trigger object becomes active.
            /// </summary>
            public List<Setter> Setters
            {
                get;
                set;
            }
    
            /// <summary>
            /// Gets or sets the collection of System.Windows.TriggerAction objects to apply when this trigger object becomes active.
            /// </summary>
            public List<System.Windows.TriggerAction> CommonActions
            {
                get;
                set;
            }
    
            /// <summary>
            /// Gets a value indicating whether this trigger can be active to apply setters and actions.
            /// </summary>
            private bool CanFire
            {
                get
                {
                    if (this.AssociatedObject == null)
                    {
                        return false;
                    }
                    else
                    {
                        object associatedValue;
    
                        if (string.IsNullOrEmpty(SourceName))
                            associatedValue = this.AssociatedObject.GetValue(Property);
                        else
                            associatedValue = (this.AssociatedObject.FindName(SourceName) as DependencyObject).GetValue(Property);
    
                        TypeConverter typeConverter = TypeDescriptor.GetConverter(Property.PropertyType);
                        object realValue = typeConverter.ConvertFromString(Value.ToString());
    
                        return associatedValue.Equals(realValue);
                    }
                }
            }
    
            #endregion
    
    
            #region ___________________________________________________________________________________  Methods
    
            /// <summary>
            /// Fires (activates) current trigger by setting setter values and invoking all actions.
            /// </summary>
            private void Fire()
            {
                //
                // Setting setters values to their associated properties..
                //
                foreach (Setter setter in Setters)
                {
                    if (string.IsNullOrEmpty(setter.TargetName))
                        this.AssociatedObject.SetValue(setter.Property, setter.Value);
                    else
                        (this.AssociatedObject.FindName(setter.TargetName) as DependencyObject).SetValue(setter.Property, setter.Value);
                }
    
                //
                // Firing actions.. 
                //
                foreach (System.Windows.TriggerAction action in CommonActions)
                {
                    Type actionType = action.GetType();
    
                    if (actionType == typeof(BeginStoryboard))
                    {
                        (action as BeginStoryboard).Storyboard.Begin();
                    }
                    else
                        throw new NotImplementedException();
                }
    
                this.InvokeActions(null);
            }
    
            #endregion
    
    
            #region ___________________________________________________________________________________  Events
    
            public InteractiveTrigger()
            {
                Setters = new List<Setter>();
                CommonActions = new List<System.Windows.TriggerAction>();
            }
    
            protected override void OnAttached()
            {
                base.OnAttached();
    
                if (Property != null)
                {
                    object propertyAssociatedObject;
    
                    if (string.IsNullOrEmpty(SourceName))
                        propertyAssociatedObject = this.AssociatedObject;
                    else
                        propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);
    
                    //
                    // Adding a property changed listener to the property associated-object..
                    //
                    DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
                    dpDescriptor.AddValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
                }
            }
    
            protected override void OnDetaching()
            {
                base.OnDetaching();
    
                if (Property != null)
                {
                    object propertyAssociatedObject;
    
                    if (string.IsNullOrEmpty(SourceName))
                        propertyAssociatedObject = this.AssociatedObject;
                    else
                        propertyAssociatedObject = this.AssociatedObject.FindName(SourceName);
    
                    //
                    // Removing previously added property changed listener from the associated-object..
                    //
                    DependencyPropertyDescriptor dpDescriptor = DependencyPropertyDescriptor.FromProperty(Property, propertyAssociatedObject.GetType());
                    dpDescriptor.RemoveValueChanged(propertyAssociatedObject, PropertyListener_ValueChanged);
                }
            }
    
            private void PropertyListener_ValueChanged(object sender, EventArgs e)
            {
                if (CanFire)
                    Fire();
            }
    
            #endregion
        }
    }
    

    I've also created other trigger types (i.e. InteractiveMultiTrigger, InteractiveDataTrigger, InteractiveMultiDataTrigger) as well as some more actions which makes it possible to have a conditional and multi-conditional EventTriggers. I'll publish them all if you professional guys confirm this solution.

    Thanks for your attention!

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  • 2021-01-12 01:22

    Well, you can't really bind to "To" nor From, because the storyboard has to be frozen, in order to work efficiently with cross-threading.

    Solution1) Simplest solution without hacks(involves code-behind): Add MouseOver event handler & in the event handler, locate necessary animation, set the "To" property directly, so you won't use binding and the "freezing" can be done. This way you won't hardcode anything :).

    Solution2) There is a cool hack that supports XAML only( a little bit of converter magic ofcourse ), but I do not suggest it. It's cool nonetheless :) WPF animation: binding to the "To" attribute of storyboard animation See answer by Jason.

    There are few things more that you can try:

    Solution3) Don't use Dependency properties, but rather implement INotifyProperthChanged. This way you still can BIND "To". Note that I think this should theoretically work, but I have not tried.

    Solution4) Apply Mode=OneTime to your binding. Maybe it works?

    Solution5) Write your own attached behavior that will evaluate dependency property on correct thread and set "To" property. I think that will be nice solution.

    Here is good duplicate too: WPF Animation "Cannot freeze this Storyboard timeline tree for use across threads"

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